RT Software at IBC 2025: A Showcase of Innovation in Broadcast Graphics

Amsterdam, September 2025 – This year’s IBC in Amsterdam was a landmark event for RT Software. We arrived with our most ambitious line-up of products and partnerships to date – and the response from the broadcast community was outstanding.
Visitors found us at our booth and across several partner booths throughout the RAI, where we demonstrated how our technology integrates with the industry’s most forward-looking media frameworks.
Swift Engine 4.6: Future-Proof Rendering, Delivered
A major highlight of our IBC presence was the unveiling of Swift Engine version 4.6. This release was designed with one goal in mind: ensuring that graphics workflows are ready for what comes next. Attendees saw first-hand how Swift Engine now renders RT Software’s native broadcast graphics seamlessly alongside Unreal and HTML content – all from a low-footprint, containerised Linux deployment ideal for the cloud.
We also demonstrated the engine’s flexible licensing model, scaling from HD NDI/HDMI all the way through UHD, HDR, and even custom videowall resolutions. One feature that drew particular attention was the ability to output multiple feeds from a single render – such as HD SDI TX and WebRTC monitoring simultaneously.
Live on Emerging Media Frameworks

We were proud to be one of the very few graphics companies – perhaps the only one – showing live demos on three major emerging media platforms at IBC: NVIDIA Holoscan for Media, Grass Valley AMPP, and Matrox Origin. NVIDIA Holoscan for Media was also running live on our own booth, giving visitors a real sense of how these frameworks are shaping the future of broadcast infrastructure.
Swift NxT: Graphics Workflows in a Browser

We introduced Swift NxT, a fully browser-based platform that puts graphics editing, playout control, and workflow management into a single tab-based interface. As more broadcasters transition to IT-centric infrastructures, the combination of Swift NxT with our containerised Kubernetes cloud render engine offers a robust, scalable, and cost-effective path forward. The reception at IBC confirmed that the industry is ready for this shift.
Tactic v9.0: Next Gen Sports Analysis

For sports production teams, we launched Tactic v9.0, powered by Next Gen Analysis™. This major upgrade introduces powerful AI-driven features that let operators create complex analysis sequences quickly and easily. Highlights include AI Keying that adjusts automatically as the camera pans, one-click pre-processing that auto-calibrates, sets the keyer, tracks, and detects players across multiple clips, multi-select functionality for grabbing multiple graphics at once, and re-encoding tools that streamline workflows even when clip formats don’t match. Sports producers and operators who visited our booth got hands-on demos of how Tactic v9.0 transforms their daily workflows.
Looking Ahead
The broadcast landscape is transforming rapidly, and at IBC 2025, we showed that RT Software has fully embraced these changes. From cloud-native rendering and browser-based workflows to AI-powered sports analysis and live integration with the industry’s newest media frameworks, we’re pushing forward with solutions that meet broadcasters where they’re headed – not where they’ve been.
Thank you to everyone who visited us at IBC this year. If you missed us or want to continue the conversation, we’d love to hear from you.
About RT Software:
RT Software is a leading provider of real-time graphics solutions for News, Sports, Entertainment, and Channel Branding. Its products include editors/CG, sports telestration, election and newsroom graphics, augmented reality, and virtual studios, with control interfaces for PC or browser. From its beginnings as an off-shoot of the BBC 3D Graphics Department in 2004, it now has installations from Iceland to New Zealand, with a customer base including some of the biggest names in broadcasting: BBC, Sky News, TNT Sports, Bell Media, TRT Türkiye, SABC and many other tier 1 broadcasters.