Continue to use the playerProfileTrainingAssets.zip file.
The use of Adobe Photoshop is an advantage.
This video tutorial is the second of a four part deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments.
Chapter 1: Shader preparation and lighting setup
Chapter 2: External asset creation
Chapter 3: Reflection Maps
Chapter 4: Mapping Parameters
Chapter 5: Backface Culling
Chapter 6: Key View
Chapter 7: Lighting refinements
1 hour
Advanced (L2) only