Continue to use the playerProfileTrainingAssets.zip file.
The use of Adobe Photoshop is an advantage.
This video tutorial is the fourth and last part of a deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments.
Chapter 1: Final refinements
Chapter 2: Adding Clip Planes
Chapter 3: Adding Links
Chapter 4: Animation
Chapter 5: Player clip import
Chapter 6: Animating texture coordinates
Chapter 7: Adding Inputs
Chapter 8: Preset Methods
Chapter 9: Testing in the Playout Interface
1.5 hours
Advanced (L2) only