This session provides an overview of how Swift graphics projects can be managed from concept to transmission. It further details the sequences of activities that will be necessary to complete the project, including the provision of a Graphics Specification document.
Managing the graphics project timeline. Formulating a GSD (Graphics Specification Document).
Chapter 1: Asset acquisition
Chapter 2: Defining functionality
Chapter 3: Integration considerations
Chapter 4: Graphics Specification Document
20 minutes
All new users
The purpose of this document is to detail the provision and acquisition of all information, documentation and physical assets that form the on-air brand, required to implement graphics projects for automation or live programmes. This requirement will become necessary for either:
In order to proceed with a migration, rebrand or refresh, template authors require the kit-of-parts that form a particular channel or programme brand.
Expectations are the acquisition of the following types of information, documentation and assets in the following ways:
Normally supplied in PDF form, but also obtained online. This document is provided by internal design departments or external agencies. This document outlines the brand guidelines of specific channels or programmes in terms of:
These assets are mostly provided by design departments and are required to exemplify:
These documents are normally provided by presentation, engineering or scheduling teams and are required for functional reasons, mostly with regard to the dynamic update of graphical properties for automation and control purposes. These documents are often:
For graphics projects that require external data sources, it is preferable to acquire test, example or live sources during the template authoring process, because queries and sourcing are written exclusively into templates on an individual basis. The following provisions are recommended:
These graphics assets are produced by graphics departments. The tools that produce them are the standard content creation tools such as Adobe CC tools, Autodesk or other content creation applications.
We would normally expect to acquire these assets in one or more of the following ways:
We would normally expect to receive assets on a channel by channel basis. For example:
Typical of the formats that these assets are supplied in are as follows:
For wrapped clip formats, RT will provide further details regarding codec, resolution, target bitrate, gop lengths, audio and compression options:
Also, the following files that are not directly imported - but are very useful
Typical of the formats that these assets are supplied in are as follows:
Also, the following files that are not directly imported - but are very useful
Typical of the formats that these assets are supplied in are as follows:
Also, the following files that are not directly imported - but are very useful
RT Creative are the in-house, specialist services provider for RT Software, who design, author and implement branded graphics templates for automation, live news, programmes and events across all broadcast sectors.