Session 10: Persistence

Preparation

  • There are no external assets required for this training session.

Description

This tutorial examines basic transition logic, persistence and layer ordering of multiple templates.

Session specific objectives

Using the object node order number, and understanding the nature of persistent templates.

Chapter 1: Examining the nature of transition logic and Persistent graphics

  • What and how does Persistence work
  • Making a proof-of-concept runorder
  • Testing in the Playout interface

Chapter 1: Setting the object node order

  • Testing in the Playout interface

Chapter 3: Saving icons for templates

  • How to generate an icon as a template placeholder

Expected duration

10 minutes

User Level

All new users