All RT Software broadcast graphics products run on Commercial “off the Shelf” hardware (COTS) available from local suppliers.
For the recommended and supported hardware for this application see here…
All RT Software broadcast products are available as perpetual license, annual Right to Use (RTU) licences and also options for short term hire.
“Playout” is included in the RT Software editors (Swift and Edit-3d) as a way of proofing graphics in a more production like workflow. This means that:
- The edit station could be used to control over a network connection graphics being put to air from an RT Software rendering engine.
- The edit station could be upgraded with the addition of a “Live” render engine and appropriate hardware and used to put graphics to air directly.
Playout is also licenced separately and so can be deployed as and where needed, running on a Windows PC in the gallery for example.
Adding Preview to Playout.
If the edit or Playout PC has an appropriate nVidia gpu hardware it can also be upgraded with the “Preview” option to provide a graphics preview before transmission.
Implementation and deployment of Playout will touch on 2 main user groups:
||Playout is used to test graphics and stacks of graphics by the designer. The designer also exposes fields within graphics to the Playout interface so this is also tested through the Playout interface..
||Included in Swift and Edit-3d training courses.
||Graphics operators use Playout to select, populate if needed and take to air graphics.
||No training required, just brief familiarisation.
Full details on Training are here…