This base product includes the software chroma keyer required to work with a blue / green screen but no support for camera tracking data. Instead, this product uses “billboarding” techniques to create the illusion of camera moves within the rendering engine, so no camera tracking is required. This illusion of full camera movement is created by using the chroma keyer to create a cut out of the presenter and bringing that into the virtual set in the render engine. Whilst the studio camera is static we allow you to control a virtual camera in the render engine, which has the same effect as moving the studio camera. tOG-VR gives an entry to the world of virtual studios at a fraction of the cost and complexity of deploying tracked cameras.
Adding real camera movement in Pan Tilt axis and Zoom and Focus of the camera and lens with the aid of third party camera tracking sensors, usually an encoded PTZ head. Delivering true perspective close zooming with full studio camera quality. In this case, the real objects (presenters and furniture) are taken directly from the camera output and keyed either externally or internally in the Live renderer whilst the Virtual set or Augmented reality graphics are rendered in 3D space in reaction to Camera movement. Leading to a more engaging viewer experience.
Full freedom of movement of the studio cameras across all the axis. With tOG-VR3d your camera can be on tracks, cranes, pedestals and even with the right tracking technology, hand held and all virtual objects are rendered in true 3D perspective in real-time. Unleash the full potential of VR for the most engaging of effects and reality of perspective.
3d-Live handles the live rendering of the virtual set or augmented reality graphics, with each studio camera requiring a licence and associated PC rendering hardware. But note that it is more than an engine, it offers sophistication which – depending on hardware – can include:
- Support for all popular broadcast standards including SDI HD, UHD, DVI, HDMI, NDI and IP.
- Support for input of multiple channels of broadcast video and audio to facilitate the use of multiple video sources within graphics.
The hardware is a cost-effective Windows broadcast specification PC that you can purchase locally against our specifications, see https://rtsw.co.uk/support_info/supported-hardware/.
Full details on 3d-Live can be found here https://rtsw.co.uk/livegraphics/live/
The Unreal Engine is installed by RT Software but licenced directly by the customer with Epic Games. See https://www.epicgames.com/store/en-US/
WebControl provides a flexible, customisable, single point of control and set up for each camera’s Live rendering engine. It also centralises the set up of each rendering engines software chromakeyer if required.
Full details on WebControl can be found here https://rtsw.co.uk/work-flow-products/
Repository is a valuable tool for virtual studios where multiple Live render engines are deployed and graphics projects are created on an Edit station. It allows centralised storage, management and distribution of graphic projects and assets to all RT Software devices.
Full details on Repository can be found here https://rtsw.co.uk/work-flow-products/
No tracking, but with Billboarding – At first pass, this stunning technique would leave you convinced there is a lot of expensive camera tracking equipment in use. But the reality is it’s just a static locked-off camera with talent in front of a blue screen. All the clever stuff is handled in the Live render engine. Download our Guide to VR to find out how.
Encoded ptz Heads – These robust and relatively low cost items are the backbone of quality VR, especially for virtual graphics at sporting events – with Vinten offering a high quality range of products available around the world.
Cranes and Jibs – VR really comes together when the camera starts to track in 3D space, Stype and ncam delivering good solutions if this is the effect you need.
Full Freedom of Movement – The utopia of VR, but at a cost of course. We work closely with Motion Analysis, having a full rig in our demo and test studio. We particularly like the accuracy, meaning the most demanding AR graphics are rock solid and where they should be. That said there options including the Mo-Sys Star Tracker system as used by the BBC in the 2014 Scottish Referendum.
RT Software provides a range of training courses and materials. For virtual studios and augmented reality solutions we would recommend training is broken down between:
- Edit-3d Authoring
- PBR for Virtual & Augmented Reality
- Lens Calibration Techniques (if required, depends on camera tracking technology deployed)
- VR Essentials for Studio Engineers
Full details on RT Software training is available on the web site here https://rtsw.co.uk/training/