Featuring the Unreal Engine

VR, Virtual Studios and Augmented Reality are a core competency for us, and we can pass the technology and capabilities on to you. This is based on more than 15 years’ experience of elections, Eurovisions and other specials, at probably the world’s most demanding broadcaster. UHD, trackerless, multiple cameras, encoded cameras, live video in-scene and complex animations within the set are all supported by and made possible with tOG-VR and cutting edge techniques such as supporting the Unreal Engine alongside our own – which itself delivers high quality rendering through advanced techniques such as per pixel lighting, custom shaders and Physical Based Rendering are all part of what makes tOG-VR stand out.

Ease of design of virtual elements is achieved with our implantation of the Unreal Engine for stunning set backdrops alongside support of full .FBX file import from popular 3D design applications such as 3DS MAX, Maya or Cinema 4D for more dynamic set elements such as animated foreground graphics.

We are camera agnostic and have worked with all leading vendors of tracking technology. We understand the relative merits of the numerous options and are happy to assist with qualitative and quantitative advice.

Proven in the field with customers such as the BBC, ESPN, Fox Sports, BT Sport, SR and MDR, whether your interest in VR is to enhance the viewer experience or to decrease production costs, tOG-VR is the ultimate solution.

We are camera agnostic and have worked with all leading vendors of tracking technology. We understand the relative merits of the numerous options and are happy to assist with qualitative and quantitative advice.

Proven in the field with customers such as the BBC, ESPN, Fox Sports, BT Sport, SR and MDR, whether your interest in VR is to enhance the viewer experience or to decrease production costs, tOG-VR is the ultimate solution.






tOG-VRA VR solution that uses Billboarding techniques to animate camera moves virtually, so no camera tracking is required. The illusion of full camera movement is created by bringing the chroma keyed video of the presenter in to the the rendering PC and inserting in to a plane (or billboard) within the virtual set. As all camera moves are virtual, the studio cameras remain static, and with up to four cameras being rendered from one PC, tOG-VR gives an entry to the world of VR at a fraction of the cost and complexity of tracked VR.

tOG-VR2.5d Adding real camera movement in Pan Tilt axis and Zoom and Focus of the camera and lens with the aid of third party camera tracking sensors, usually an encoded PTZ head.  Delivering true perspective close zooming with full studio camera quality.  In this case, the real objects (presenters and furniture) are taken directly from the camera output and keyed either externally or internally in the Live renderer whilst the Virtual set or Augmented reality graphics are rendered in 3D space in reaction to Camera movement. Leading to a more engaging viewer experience.

tOG-VR3d – Full freedom of movement of the studio cameras across all the axis. With tOG-VR 3d your camera can be on tracks, cranes, pedestals and even with the right tracking technology, hand held and all Virtual objects are rendered in true 3D perspective in real-time. Unleash the full potential of VR for the most engaging of effects and reality of perspective.

Mix and Match –  Of course any combination of the three different types of VR cameras can be used in the same production to give budgetary flexibility. Use tOG-VR trackerless for the wide opening shot, tOG-VR2.5d for tight cameras and tOG-VR3d for you main camera for example. Deploy the right technology where it is needed.


tOG-VR Software Details

FlexibilityCamera Tracking OptionsGraphic CreationCamera and lens setup

For any VR solution, ease of deployment is essential.  tOG-VR meets this requirement with flexible options for workflow, creation and output.

Internal Keyer
The output of the camera is fed through the Live renderer to key internally and simplify the chain.  With Chroma, Matte and Segment keyers available in the tOG-VR software, optimum results are achieved, even on the most demanding keying applications.  Of course, if this is not enough, keying externally through a third-party keyer is always possible.

Centralised Control
With the option of WebControl, control of the virtual studio, such as choosing media content, creating playlists, and control of playout, is possible from anywhere on the network through a Chrome browser.  Not only can this place of work control multiple cameras in your virtual studio, but can also control multiple studios.

Rapid loading time
Change the whole virtual set background seamlessly in seconds. Cut to Camera B, load a new set in Camera B, and cut back to a completely different set.

Overlay Graphics
tOG-VR enables rendering of foreground graphics such as overlays, images and text/tickers from different static cameras, with all the power of the Live overlay system at the same as rendering the Virtual Background.  This cuts down on complexity, so no need for a separate overlay system.  It also means that the same control method for controlling the Virtual Studio (e.g. WebControl) can also control foreground graphics.

fbx-screen.fbx Import: tOG-VR supports full import of 3D sets or graphics created in popular third party applications such as 3DS Max, Maya and Cinema 4D as .fbx files. As elements such as mesh, materials, animations, lighting and scene hierarchy are imported with the .fbx files, the biggest part of the design process for tOG-VR can be done even without requiring specific training.

Presenter Feedback
Gives presenters a feedback monitor to allow them to interact closely with virtual graphics.

Camera Tracking Options

No Tracking – It is, of course, possible to use VR with static camera(s). For this you would just need a regular 3d-Live licence. We even throw in the Lens Calibration and GAP tools for free!

No tracking, but with Billboarding – At first pass, this stunning technique would leave you convinced there is a lot of expensive camera tracking equipment in use. But the reality is it’s just a static locked-off camera with talent in front of a blue screen. All the clever stuff is handled in the Live render engine.  Download our Guide to VR to find out how.

Encoded ptz Heads – These robust and relatively low cost items are the backbone of quality VR, especially for virtual graphics at sporting events – with Vinten offering a robust range of products available around the world.

Cranes and Jibs – VR really comes together when the camera starts to track in 3D space, Stype and ncam delivering good solutions if this is the effect you need.

Full Freedom of Movement – The utopia of VR, but at a cost of course. We work closely with Motion Analysis, having a full rig in our demo and test studio. We particularly like the accuracy, meaning the most demanding AR graphics are rock solid and where they should be. That said there options including the Mo-Sys Star Tracker system as used by the BBC in the 2014 Scottish Referendum.

Graphic Creation

Custom Shader
Creation of custom shaders that can be dynamic and controllable via the user interface

Layer Control
Ability to apply full screen shade effects or individual geometry effects.

Such as bump map, stretch, warp, edge detect and outline grows.

As the camera lens focus changes, the changes are reflected in the Virtual Studio. For example if the camera focuses on a real object in the foreground, the Virtual Studio background is rendered out of focus to reflect depth of field adds to the realism of the Virtual Set.

Real time depth of field
Changes in depth of field are processed in real time.

High Quality Lighting effects
Per Pixel, phong based Lighting effects.

Camera and lens setup

Lens Calibration

Able to run a calibration process for each studio camera in order to deal with lens distortions.
Handling CCD, lens and barrel distortion.

A process allowing the capture of each individual lens distortion characteristics.
This is vital for good VR as each lens is individual.  Without such a process, VR graphics will drift across the Lens’ FOV.

For VR to work, the renderers must know the exact X,Y,Z position of each real camera.
The Gap process allows this and as it is a 5 minute procedure, users have the confidence to know that if cameras are de-rigged or moved to another position, their  position can quickly be redefined.

tOG-VR is a software solution operating on industry standard IT hardware and operating systems, with leading video and graphics cards.

RT Software only qualifies hardware that is proven to meet the exacting demands of live broadcast for reliability, durability and performance.

Desktop/side and rack mount systems are offered from:
Hewlett Packard.
  Super Micro.

Laptops are offered from:
Hewlett Packard.

Graphics Sub-System
RT Software’s solutions harness the power of Quadro GPUs made by nVidia, the world leader in visual computing technology.

Video Sub-System
To ensure the quality of RT Software’s rendered graphics are maintained all the way to video output, our solutions use the highest quality video input and output cards from DVS and nVidia.

More Information
Click here for the qualified hardware specification.

tOG-VR Billboarded WorkflowtOG-VR 2.5D/3D Internal Key workflowtOG-VR 2.5D/3D External Key workflowtOG-VR 2.5D/3D Multiple Camera workflow
tOG-VR Billboarded Workflow

tOG-VR 2.5D/3D Internal Key workflow

tOG-VR 2.5D/3D External Key workflow

tOG-VR 2.5D/3D Multiple Camera workflow


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What Our Clients Say”

“Snell and Quantel offer a wide range of broadcast solutions, with the RT Software relationship focussed around embedded graphics for the ICE Channel in a Box product family. The first product iteration was to integrate high quality fully featured 3d graphics into the ICE platform, which proved extremely successful. We also quickly established there was a high demand for the inherent simplicity of 2d graphics and RT delivered a 2d graphics solution for us in a very short time frame. RT Software has become a truly valued partner with an in depth understanding of end to end broadcast solutions and are of course experts in live graphics.”
Karl Mehring, Head of Product Architecture, TV Everywhere - Snell Group
Protea is a long established Grass Valley Reseller in South Africa. We first started working with RT Software through the GV Edition of tOG Sports that works seamlessly with the K2 and Dyno sports video server solution from Grass. But we soon learnt that RTSW has a full range of graphics solutions that we are now establishing an expanding client base for in South Africa. RT has been hands on assisting us with proposals, sales support and having their products and staff on our booth at local shows.”

Shaun Kerr, Divisional Manager-Broadcast and Multimedia - Protea Electronics (Pty) Ltd, South Africa
Trans Gulf Media is an established broadcast solutions provider for the Middle East market. Saudi TV wanted to raise its game for its coverage of the 2014 King Cup football tournament and chose TGM as producers using products and services from RT Software. A production crew with staff from both companies provided innovative hi-tech graphics solutions that included giant touchscreens, an interactive ‘touch table’ and augmented reality graphics on the studio floor. Against a tight schedule stunning results were achieved.

Paul Sinclair, Trans Gulf Media
RT Software’s solution has really improved our content and storytelling and enabled us to deliver new and exclusive information to our viewers. Graphics form a vital part of our coverage, it means we can display clear and comprehensive to the audience, and from a marketing perspective it really strengthens our offering and takes ESPN technology to the next level.
Ricardo Spinelli, Editor – Brazil Journalism SportsCenter - ESPN Brazil
We used tOG-Sports for our coverage of Curling at the Sochi Winter Olympics, curling has specific graphic requirements which have been met by tOG Sports. The product aids the Talents’ commentary, in particular their ability to explain the mechanics of the sport to the viewer
Peter Small, Producer - BBC Sport
Having a system that was quick and easy to rig on race days was critical, we only have a few hours to rig so the fact that the tOG system can be fully operational so swiftly helps take the pressure off.
Duncan Foot, Managing Director - Moov
The virtual graphics we debuted at the Cheltenham Gold Cup was one of a number of new additions to our programming which looks set to deliver the best viewing experience yet for our audience throughout the rest of the season and beyond
Jamie Aitchison, Sports Editor - Channel 4, UK
We really wanted to push the creative boundaries with our UEFA Champions League coverage and the RT Software solution stood out because of the quality of the rendering – essentially what you see on the screen looks fantastic. RT Software has a desire to do graphics better than anyone else and a solid history of innovation around that. They are the perfect match for us, both technically and culturally
Jamie Hindhaugh, Chief Operating Officer - BT Sport, UK
Not only were we impressed with the way tOG-VR was able to render such complex and realistic scenes, but also by the support given by RT Software’s creative team in the design and implementation. With the design done at RT Software, all that was required was a two day visit to ERR from one of their team and we were confident enough to go to air the following week
Risto Sirts, Cheif Technical Officer - ERR, Estonia
We are impressed with the speed in which RT Software used our new protocol and the new way of calibrating the lens. It enabled the creative guys to focus all of their energy into creating the effects and not having to worry on locking the graphics to the floor. No one had to mention the tracking which made us very happy. Thumbs up to RT software experts for a quick support of our newest development
Stjepan Cajic, CEO - StypeGrip
When we moved to 3D graphics, we needed a product with good, local support – as well as flexibility and value for money. We chose tOG-3d and it has been in daily use since then. We have done tests using it as a single camera virtual studio solution and were very impressed. In all, it has been a good choice
Tamas Lanyi, Technical Director - HirTV, Hungary
We first started working with RT Software in 2007 when we replaced our virtual graphics systems for the Rugby Super League during the move to HD and have continued our relationship ever since and expanded it to other sports. Their system ticked all the boxes, not only handling the VR side but also incorporating HD video in the virtual Jumbotron graphics
Darren Long, Head of Operations - SkySports, UK
tOG-Sports Pro has improved the service we offer to our licensees’ viewers. The system allows us to utilise the professional knowledge and experience of our studio guests and provide a new and more in depth analysis of the Barclays Premier League
Sam Leadson, Executive Producers of Premier League Productions - IMG
When Setanta sports Ireland decided to implement VR in our studio in Dublin, the decision was an easy one: we could offer all of our programmes their own virtual set instead of building 8 or more hard sets. RTSW were able to deliver on time even under the pressure of our on air dates.
Setanta studios would often have a commercial break between programmes, only allowing a short turn-around time to change sets. This was only possible with RT Software’s tOG-VR software giving us the stability and flexibility we required. Since implementation, we have received continuous support and updates from the Services teams at RT Software.
David Cooper, Head of Studios - Setanta Sports, Ireland
Cellcast required graphics systems that went way beyond traditional CG. To achieve easy and cost effective deployment and management we required a PC based platform that offered as much functionality as possible from a small footprint. tOG-3d was ideal as it handled all of our 3d graphics requirements with ease, but also gave us the ability to play clips both within the scene and as full screen graphics, handled DVE moves and even audio. It gave us a VR capability when needed
Martin Quinlan, Cheif Technical Officer
It’s a great pleasure to be associated with RT’s powerful software. The emergence of virtual broadcasting is beginning to rapidly take centre stage across the world, with many networks now seeking out new ways in which to rapidly deploy not only a superior quality of graphics but a more challenging visualisation of VR/AR. With the combination of RT Software’s capabilities backed up by a wealth of experience and Ncam’s advanced tracking capabilities, boundaries are being pushed to higher levels. This means the delivery of quality graphics in new innovative ways and it’s a pleasure to achieve this with such a key player in the industry as RT Software
Kinglsey Cook, Business Development Executive - Ncam Technologies
AMP VISUAL TV provides services throughout the live production processes with at its disposal one of the largest fleets of OB vans in Europe and use RT Software tOG solutions to insert virtual graphics such as distance markers or sponsor logos right in to the sporting action. We have evaluated alternative solutions, but none have the ease of use and reliability RT Software’s, or the expertise of their creative team. To put it simply, they deliver!
Nordine Sekouri, Technical Manager - AMP Visual, France
“Having worked for many years at the BBC presenting flagship Election and
News programs, I was constantly astounded by the ground breaking and
innovative systems the founders of RTSoftware produced. Whenever a problem
arose which looked insoluble, they solved it, however long it took. I cannot
speak too highly of them. Some of the techniques they developed have gone on
to become industry standards. They enabled the BBC to present complex news
stories in an exciting and accessible way.”
Peter Snow, Presenter- BBC NEWS