RT Software provides comprehensive training in support of all of it’s products. All RT Software’s training courses are built upon training methodologies that utilise SMART objectives to define each training session.  There may be a preferred location for certain courses.  This is determined by the product as candidates will get the most benefit from a course based in an environment providing appropriate hardware and facilities.

Course Locations

  • Instructor-led and classroom-centred at a client’s premises
  • Instructor-led and classroom-centred at our London, UK facility
  • Flexible duration, distance-learning, supported by video training media and downloadable resources
  • Online, real-time, instructor-supported mini or booster sessions using screen sharing software

Training courses

About the Course

This course is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for graphics template creation specifically for live broadcast operations – in particular sports events and programming.

Course Schedule

Day 1: To begin formal training sessions with instructor-supplied assets with the Swift editor
Day 2: To complete formal training sessions with instructor-supplied assets with the Swift editor
To acquire network assets; Collate, curate and discuss approach to graphics project in
alignment with brand guidelines and workflow requirements. Begin authoring.
Day 3: Implementation

Course Objectives

At the end of the training period, delegates will:

  • Have acquired the skills to use the Swift graphics editor to create graphic templates
  • Have explored the wide potential of Swift editor features including:
    • Animation toolsets
    • External asset compatibility
    • Adding functionality
    • Applying user-code within templates
  • Author, install and test a project with particular attention to critical:
    • Nomenclature
    • Files, paths and locations
    • Data sources
  • Develop an understanding of the functionality that Live operators require:
    • Advance the importance of gathering a functional and creative specification prior to template creation
    • Appreciate the importance of control application user-interaction requirements as a basis for authoring templates

Session Agenda (Day 1)

Session Agenda:

  • Creating a lower third template
  • Creating bug templates
  • Creating a squeezeback template
  • Creating a snipe template
  • Using Audio
  • Project preparation, best practice, archive and save
  • Exporting a Graphic
  • Templates with tickers
  • Templates with complex clocks
  • Using TMV files
  • using Links in Swift templates
  • Applying mattes and masters

Optional Modules

  • Using duplicate nodes
  • Presets for WebControl
  • Histos and bar charts
  • External datra functionality
  • Creating mattes and masters

Preferred Course Location

Onsite (during commissioning) or classroom based, instructor-led.  Swift for live transmission training course is provided in accordance with a specified duration, number of delegates, an agreed schedule start and end time, together with supplied training aids, materials and completion certificate.

About the Course

  • This course is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for graphics template creation.

Course Schedule

Day 1: To begin formal training sessions with instructor-supplied assets with the Swift editor
Day 2: To complete formal training sessions with instructor-supplied assets with the Swift editor
To acquire network assets; Collate, curate and discuss approach to graphics project in
alignment with brand guidelines and workflow requirements
Day 3  Author project and templates under instructor supervision; Certification

Course Objectives

At the end of the training period, delegates will:

  • Have acquired the skills to use the Swift graphics editor to create graphic templates
  • Have explored the wide potential of Swift editor features including:
    • Animation toolsets
    • External asset compatibility
    • Adding functionality
    • Applying user-code within templates
  • Author, install and test a project with particular attention to critical:
    • Nomenclature
    • Files, paths and locations
    • Data sources
  • Develop an understanding of the functionality that Live operators require:
    • Advance the importance of gathering a functional and creative specification prior to template creation
    • Appreciate the importance of control application user-interaction requirements as a basis for authoring templates

Session Agenda

  • A practical overview of Swift
  • Creating bug templates
  • Creating a squeezeback template
  • Creating a snipe template
  • Using Audio
  • Project preparation, best practice, archive and save
  • Duplicate nodes
  • Exporting a graphic
  • Templates with tickers
  • Templates with clocks
  • Using TMV files
  • Using Links in Swift templates
  • Building histos and bar charts
  • Side-loaded data functionality
  • Creating mattes and masters
  • Applying mattes and masters

Optional Modules

  • Templates with presets for WebControl
  • Exposure to the third dimension (Edit-3d)
  • Edit-3d for branding

Preferred Course Location

This course can be conducted on-site or at RT Software premises.

About the course
This course is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for graphics template creation specifically for Grass Valley Rio newsroom edit suites.

The types of graphics that are authored with Swift and used by Grass Valley Rio editors are typically lower thirds, captions, headline texts and social media inserts that form the bedrock of branded news, sports and entertainment content for hd, square or portrait aspect graphics for interactive or mobile networks.

Course schedule
Day 1: To complete formal training sessions with instructor-supplied assets with the Swift editor
Day 2-3: To acquire network assets; Collate, curate and author template specification document in alignment with
brand guidelines, craft editor and workflow requirements

Course primary objectives
At the end of the training period, delegates will:

  • Have acquired the skills to use the Swift graphics editor to create graphic templates
  • Have explored the wide potential of Swift editor features including:
    • Animation toolsets
    • External asset compatibility
    • Adding functionality
    • Applying user-code within templates
  • Author, install and test a project with particular attention to critical:
    • Nomenclature
    • Files, paths and locations
    • Data sources
  • Develop an understanding of the functionality that Rio craft editors require of Swift graphics templates
  • Advance the importance of gathering a functional and creative specification prior to template creation
  • Appreciate the importance of Rio editor user-interaction requirements as a basis for authoring templates
  • Understand how those templates are accessed by the Vibe plugin in Rio

Session Agenda – Day 1

  • Introduction
  • Lower Third Animation
  • Functionality
  • Importing Assets
  • Links (Part1)
  • Animations
  • Links (Part2)
  • Exporting a Graphic

Session Agenda – Day 2

  • Exploring User Code
  • Generating tmv files
  • Project Facilitation

On-site course
The on-site, instructor-led, Swift for Rio training course is provided in accordance with a specified duration, number of delegates, an agreed schedule start and end time, together with supplied training aids, materials and completion certificate.

About the Course

This course is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for graphics template creation specifically for live broadcast operations – in particular sports events and programming.

Course Schedule

Day 1: To begin formal training sessions with instructor-supplied assets with the Edit-3d editor
Day 2: To complete formal training sessions with instructor-supplied assets with the Edit-3d editor
Day 3: To acquire network assets; Collate, curate and dsscuss approach to graphics project in
alignment with brand guidelines and workflow requirements. Begin authoring
Optional – Day 4+ PBR and optional sessions

Course Objectives

At the end of the training period, delegates will:

  • Have acquired the skills to use the Edit-3d graphics editor to create graphic templates
  • Have explored the wide potential of Edit-3d editor features including:
    • Animation toolsets
    • External asset compatibility
    • Adding functionality
    • Applying user-code within templates
    • Understand import processes for 3d geomtery from a range of content creation applications
    • File formats
    • Compatibility
    • Textures and coordinates
    • 3D spacial data
  • Author, install and test a project with particular attention to critical:
    • Nomenclature
    • Files, paths and locations
    • Data sources
  • Develop an understanding of real space versus virtual space concerns in the design process:
    • Working with real space coordinate systems
    • Appreciate the importance of tracking systems

Session Agenda

  • Edit-3d Introduction
  • Creating lower third
  • Adapting a lower third
  • Importing external 2D assets
  • Importing external 3D assets
  • Billboards, mirrors and bump maps
  • Exporting a graphic
  • Virtual sets
  • Templates with tickers & clocks
  • Using TMV files
  • Using Links in Edit-3d templates
  • Node recap
  • Applying mattes and masters in Edit-3d
  • PBR:  HDR Workflows

Optional Modules

  • Histos, pie & bar charts
  • Creating mattes and masters
  • Presets for WebControl
  • External data functionality
  • PBR:  Introduction for AR/VR
  • PBR:  Building a letter

Preferred Course Location

The on-site, instructor-led, Edit-3d for live transmission training course is provided in accordance with a specified duration, number of delegates, an agreed schedule start and end time, together with supplied training aids, materials and completion certificate.

About the course
This course is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for graphics template creation specifically for automation.

On-site course schedule
Day 1: To begin formal training sessions with instructor-supplied assets with the Swift editor
Day 2: To complete formal training sessions with instructor-supplied assets with the Swift editor
To acquire network assets; Collate, curate and discuss approach to graphics project in
alignment with brand guidelines and workflow requirements
Day 3 – 5: Author project and templates under instructor supervision;
Testing with Playout or control application and handover; Certification

Option
Exposure to Edit-3d

Course primary objectives
At the end of the training period, delegates will:

  • Have acquired the skills to use the Swift graphics editor to create graphic templates
  • Have explored the wide potential of Swift editor features including:
    • Animation toolsets
    • External asset compatibility
    • Adding functionality
    • Applying user-code within templates
  • Author, install and test a project with particular attention to critical:
    • Nomenclature
    • Files, paths and locations
    • Data sources
  • Develop an understanding of the functionality that scheduling and infrastructural automation tools require:
    • Advance the importance of gathering a functional and creative specification prior to template creation
    • Appreciate the importance of scheduling requirements as a basis for authoring templates

Agenda (Optional sessions can be taken as required. Training will be extended appropriately)

  • Swift Introduction
  • Creating Bug Templates
  • Creating a squeezeback template
  • Creating a snipe template
  • Using Audio
  • Project preparation, best practice, archive and savev
  • Using duplicate nodes
  • Exporting a graphic
  • Templates with tickers
  • Templates with simple clocks
  • Using TMV files
  • Using Links in Swift templates
  • Templates with complex clocks (optional)
  • Presets for WebControl (optional)
  • Edit-3d – Exposure to the 3rd dimension (optional)
  • Edit-3d for branding (optional)
  • Building histograms and bar charts (optional)
  • Side-loaded data functionality (optional)
  • Creating Mattes and masters (optional)
  • Applying mattes and masters (optional)

On-site course
The on-site, instructor-led, Swift for Live tx training course is provided in accordance with a specified duration, number of delegates, an agreed schedule start and end time, together with supplied training aids, materials and completion certificate.

About the Course

The RT Software OEM Graphics editor options available for automation graphics template creation are Swift and Edit-3d.  This course is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for graphics template creation specifically for automation.

Course Schedule

Day 1: To begin formal training sessions with instructor-supplied assets with the Swift editor
Day 2: To complete formal training sessions with instructor-supplied assets with the Swift editor
To acquire network assets; Collate, curate and discuss approach to graphics project in
alignment with brand guidelines and workflow requirements
Day 3 – 5: Author project and templates under instructor supervision;
Testing with Playout or control application and handover; Certification
Optional
Day 3: Exposure to Edit-3d

Course Objectives

At the end of the training period, delegates will:

  • Have acquired the skills to use the Swift graphics editor to create graphic templates
  • Have explored the wide potential of Swift editor features including:
    • Animation toolsets
    • External asset compatibility
    • Adding functionality
    • Applying user-code within templates
    • Author, install and test a project with particular attention to critical:
    • Nomenclature
    • Files, paths and locations
    • Data sources
  • Develop an understanding of the functionality that scheduling and infrastructural automation tools require:
    • Advance the importance of gathering a functional and creative specification prior to template creation
    • Appreciate the importance of scheduling requirements as a basis for authoring templates

Session Agenda

  • Swift Introduction
  • Creating Bug Templates
  • Creating a squeezeback template
  • Creating a snipe template
  • Using Audio
  • Project preparation, best practice, archive and save
  • Exporting a graphic
  • Templates with Tickers
  • Templates with simple clocks
  • Using TMV files
  • Using Links in Swift templates
  • Creating mattes and masters
  • Applying mattes and masters

Optional Modules

  • Using duplicate nodes
  • Templates with complex clocks
  • Presets for WebControl
  • Edit-3d: Exposure to the 3rd dimension
  • Edit-3d for branding
  • Building histos and bar charts
  • Side-loaded data functionality

Preferred Course Location

The on-site, instructor-led, Swift for Live tx training course is provided in accordance with a specified duration, number of delegates, an agreed schedule start and end time, together with supplied training aids, materials and completion certificate.

About the course

This course is aimed at Broadcast Engineers and is designed to cover the basic strategies involved in designing, configuring and implementing a virtual studio or set.

Course Schedule

  • About VR – Introduction and overview
  • Important setup considerations
  • Lighting
  • Genlock in VR studios
  • Keying
  • Tracking
  • Data and video flow
  • Control methodologies
  • Fault finding

Course Objectives

To provide Broadcast engineers with a conceptual understanding of the complexities and key considerations involved in producing virtual sets and/or AR graphics.

Course Location

This course is best conducted on-site in an appropriate studio environment but can also be conducted in a classroom environment at RT Software premises.

About the course

This course is designed to ensure the operator becomes conversant with the operations of a Tactic or tOG-Sports telestration system in the broadcast environment. The session agenda below illustrates the type of content covered by the course. The specific sessions may vary depending on the version of tOG-Sports or Tactic purchased.

Course Objectives

Establish familiarity with the tOG Sports Interface, controls and interaction, out-of-the-box with minimal configuration but also to acquire advanced knowledge of the various graphics features, tracking and camera features included with tOG-Sports.

Session Agenda

  • Interface Overview
  • Working with VT and Clips
  • Operator & pundit interface
  • Chroma keying
  • Camera Lists
  • Creating pseudo cameras
  • Simple analysis graphics
  • Line tracked cameras
  • Detailed analysis graphics
  • Keyframed graphics
  • 2D pixel tracking
  • Pseudo from tracked
  • Quick calibrate pseudo
  • Quick track – calibrated
  • Quick track – any position
  • Full feature tracking
  • Using the Formations Editor
  • Applying Posed Players
  • Using Styles

Preferred Location

This course is best conducted in a classroom environment, either on a clients premises or at RT Software premises in London, UK.  The course can also be provided remotely.

About the course

This course is designed to provide an understanding of the functions of Repository, how to install and configure the product in a broadcast network environment and how to incorporate repository into the operational workflow.

Course Schedule

The course is divided into two sessions.  The first session is relevant to broadcast technical/engineering staff . The second session is more relevant to Operational staff or Designers.  For this reason, the course can be optionally given as a whole day (if the same team will perform all duties) or can be provided as a half-day course for attendees only interested in a specific topic.

  • Part 1
    • Understanding Repository
    • Installation and Configuration
  • Part 2
    • Incorporating Repository into the graphics presentation workflow

Course Objectives

At the end of the course, attendees will understand the architecture required to design and incorporate repository into a system and learn how to use Repository in the graphics workflow.

Course Location

Each client project influences the way that Repository is configured and used.  For this reason, this course is best performed on a client site using Repository within the clients network.

This online/remote course is designed to allow engineering staff to understand and configure the MediaWatcher product in a broadcast network environment.

This course demonstrates how to create templates, configure and use the control interface for specific sports graphics playout.  It is recommended that Swift or Edit-3d template authoring course has been completed prior to attending this course.

The course can be conducted remotely or on-site/in a classroom environment.

About the Course

Aimed at broadcast engineering staff.  Calibrated camera lenses are vital to the successful implementation and delivery of a virtual set.  This course is designed to enable technical staff to understand the complexity of why this is important and to be able to calibrate a wide range of lenses for use in different environments.

Course Schedule

Day 1

  • Theory, setup and procedures
  • Hands-on – setup & procedures

Day 2

  • Putting theory into practice
  • Lens tweaking (perfecting ‘less-than-optimal’ calibrations)

Course Objectives

At the end of this course, attendees will be qualified to calibrate their own lenses

Preferred Course Location

This course can be conducted at RT Software premises or at customer premises.

Optional Training Modules

Please note:  To participate in an optional module, it is vital that a Swift or Edit-3d Authoring course has been attended first. 
This requirement is indicated in the specific module description (below).

About the course

This course provides sequential, procedural operations for template authors for the following clock types:

Standard football (soccer) league clocks: For example, the Premier League

Knockout-level football clocks: For example, the UEFA Champions League

Please Note:

It is vital that attendees have completed the Swift Template Authoring training course prior to attending this course.

Clock types

Competition type: Premier League 90 minute football match
1st half behaviour 45 minute count-up Starts at 00:00 Stops at 45:00
2nd half behaviour 45 minute count-up Starts at 45:00 Stops at 90:00
Added Time clock behaviour unlimited count-up Starts at 00:00 Stops manually

Course Schedule

  • Create New Template
  • Create Game Time Clock
  • Create Added Time Clock
  • Create Method for startClock, setClock, SetclockEnd

Preferred Location

This course is offered on-site, in classroom-based environments or is available online.

About PBR

Wiki: “Physically based rendering is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal.”

PBR is implemented in RT Software’s render engine by way of an FX node that can be deployed within the scenegraph. This node exposes tools to virtual and augmented set designers that enables them to achieve photo-real results.

About the course

This course is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for virtual and augmented reality graphics. PBR techniques enable high levels of photo-realitic, realtime rendering to be achieved. The types of graphics that are authored utilising PBR rendering features are almost exclusively augmented reality and virtual studio sets

Course Schedule

Day 1: All course sessions for PBR-related training

Course primary objectives

At the end of the training period, delegates will:
Have acquired the skills to use the PBR techniques outside RT Software’s Edit-3d graphics editor
Have acquired the skills to use the PBR techniques using RT Software’s Edit-3d graphics editor
Understand the limits of Augmented Reality (AR)
Begin modelling assets for AR
Understand how to push the limits
Deconstruct an AR design

Course Agenda

  • AR Introduction
  • Building a letter
  • HDR Workflows

Preferred Course Location

The on-site, instructor-led, Advanced PBR training course is provided either as the final part of the Edit-3d course, or scheduled as a standalone course at a time after the Edit-3d course has been completed.

About the course

This course provides an overview of generating assets for real-time for use with the RT Software Live render engine.  This is not a course to learn how to use Edit-3d, nor is it a guide on how to use 3rd party applications.  The course explains how to design and export 3D assets for real-time that are optimised ready for going into the render engine. Live is a content delivery tool, built to render many different media types such as 3D meshes, 2D Bitmaps, Movie Files and Fonts. It supports importing many file types commonly found in Digital Content Creation (DCC) applications, such as FBX, PNG and many more.

Please note:  it is vital that the Edit-3d Template Authoring course has been attended prior to attending this course.

Course Agenda

  • Setup
  • Working with Autodesk 3DS Max
  • Working with Autodesk Maya
  • Working with Cinema4D
  • Asset Authoring
  • Polygon Count
  • Vertex Normals vs Normal Maps
  • Multiple Meshes & Modularity
  • UV Mapping

About the course

This course is designed to provide an understanding of the functions of WebControl, how to install and configure the product in a broadcast network environment and how to incorporate WebControl into the operational workflow.

Course Schedule

The course is divided into three sessions. The first session is relevant to I.T/technical/engineering staff (who need to appreciate and understand how to architect WebControl into a network environment). The second session is more relevant to Operational staff or Designers (who need to understand how to operate WebControl) and the third is applicable to IT/Technical staff  (who need to understand how to modify and extend WebControl).

For this reason, the course can be optionally given as a whole day (if the same team will perform all duties) or can be provided as individual courses (typically 3hr duration) for attendees only interested in a specific topic.

  • Part 1: System Installation, Configuration and Administration – 3Hrs
      • Understanding WebControl
      • Incorporating WebControl into the network architecture
      • Installation and configuration
  • Part 2: Using WebControl to drive graphics – 2Hrs
      • Operating WebControl within the graphics presentation workflow
  • Part 3: Customising and extending the web interface – 3Hrs
      • Using JSON to use Inputs within graphics templates

Course Objectives

At the end of the course, attendees will understand the architecture required to design and incorporate WebControl into a system and learn how to use WebControl in the graphics workflow.

Course Location

Each client project influences the way that WebControl is configured and used. For this reason, this course is best performed on a client site using WebControl within the clients network.

About Training

How long is training?

Course duration is dependent on which editor or product is chosen by a client. Our shortest courses are just a half-day. Some courses are 5 days intensive. Most courses are between 1 and 3 days. Our online courses don’t have a fixed duration, delegates can train at their own pace.

How many people can you train at once?

We have a training facility at our London offices that can cater for 4 people, each with their own editor station to work on. For editor-based training, we prefer to see delegates have a workstation each, rather than share. We recommend teams of 4 people or less, however, we can always make special provision for larger delegations.

Can you supply hardware for training?

For our on-location training, our instructors arrive equipped with up to 4 laptops, with all accompanying materials and training-aids.

Do you provide a course syllabus?

RT Software provides a syllabus document for every course it runs that contains all information regarding content, materials and duration, so training and team managers can get a good overview of course structures and select the appropriate delegates and schedule accordingly.

Do you combine training with implementation?

Some courses have options that extend the course duration to incorporate an implementation phase. In these circumstances, delegates use their new skills to author graphics projects under supervision from an RT instructor. This training phase is called Project Facilitation and is a common aspect in courses between 3 and 5 days.

Do you provide bespoke training?

RT Software is happy to author bespoke training courses for those types of users who require more specialist knowledge, as well as tailor existing courses toward the differing foci that broadcasters might want.

When does training normally occur?

Training is normally scheduled at least 4 weeks in advance of its delivery. It normally occurs within the standard working week. When training is combined with a larger deployment, it is normally scheduled in line with testing and project management timelines.

Can students learn our software?

RT Software provides academic-level licensing that enables faculty and students to acquire our cutting-edge solutions and obtain the very same training that professionals in the industry enjoy.

Where can I get more information?

Please contact sales@rtsoftware for further information on specific courses, or for existing customers, login to our ftp and access all our training media online whenever you like.