Session 4: Swift CG+ Lower third part 2: Animation

Preparation

There are no external assets required for this training session.

Description

Becoming familiar with animation principles in Swift CG+. Using the Curves Editor

Session specific objectives

Using a cube and text node to create a simple lower third.

Chapter 1: Animation concepts

  • Animators
  • bringOn Method
  • takeOff Method

Chapter 2: Animation concepts and Timeline Editor tab L1

  • Adding an animator
  • Timeline animator colours – red dot and bar
  • Timebase and timecode readout – frames
  • Icon options and animator ordering
  • Sliding and changing in and out points
  • Widen interface

Chapter 3:  Curves Editor tab L1

  • Path keyframe defaults
  • Keyframe fields – CurrField and CurrValue
  • Bezier handle editing
  • Class types – Path and Linear
  • Transport controls
  • Scrubbing
  • Copying and flipping animators
  • Saving at bringOn
  • Refresh with Reload Current Script

Expected duration

1 hour

User Level

All new and L1 (Level 1) users