Session 11: Swift CG+: Importing 3d assets

Preparation

Please download the Session11.zip file link in the Materials Tab above.

Description

This video tutorial details the Import features for the (.fbx file) 3d assets.

Session specific objectives

  1. Importing 3d assets – .fbx files
  2. Applying standard reflection maps

Chapter 1: FBX file import

  • Maya import options
  • Embed media fbx options

Chapter 2: FBX scenegraph prep

  • Lighting
  • Assigning to meshes
  • Indetifying separate geometries

Chapter 3: Material editing

  • Parent node refinements
  • Pivot points

Chapter 4: Parent node refinements

  • Pivot points

Chapter 4: Reflection maps

  • Using images as reflection maps

Chapter 5: Using Texture1, ~2, ~3 slots

  • Additive blending mode
  • Spherical image mapping settings

Expected duration

30 mins

User Level

Advanced users

Please download and unzip this file to use with this tutorial. To view a full list of compatible and recommended assets types please view the RT: Supported Formats & File types document, here. For further information about troubleshooting .fbx geometry files, see this document.