Please download the Session11.zip file link in the Materials Tab above.
Description
This video tutorial details the Import features for the (.fbx file) 3d assets.
Session specific objectives
Importing 3d assets – .fbx files
Applying standard reflection maps
Chapter 1: FBX file import
Maya import options
Embed media fbx options
Chapter 2: FBX scenegraph prep
Lighting
Assigning to meshes
Indetifying separate geometries
Chapter 3: Material editing
Parent node refinements
Pivot points
Chapter 4: Parent node refinements
Pivot points
Chapter 4: Reflection maps
Using images as reflection maps
Chapter 5: Using Texture1, ~2, ~3 slots
Additive blending mode
Spherical image mapping settings
Expected duration
30 mins
User Level
Advanced users
Please download and unzip this file to use with this tutorial. To view a full list of compatible and recommended assets types please view the RT: Supported Formats & File types document, here. For further information about troubleshooting .fbx geometry files, see this document.