Preparation
There are no external assets required for this training session.
Description
This video tutorial provides an overview of the Scenegraph and looks at Shader basics.
Session specific objectives
Gain familiarity with basic scenegraph nodes: camera and light; Shader basics ;Per pixel lighting – basic overview.
Chapter 1: Scenegraph camera and light nodes
- Scenegraph nodes
- A quick look at camera properties
- Changing light types
- Activating a light
Chapter 2: Scenegraph right click menu
- Right click menu
- Rename
- All items overview
Chapter 3: Shaders – basic overview
- Create a new shader
- Shader Materials
- Shader States
- Shader Texture Slots
Chapter 4: Material properties
- Diffuse
- Ambient
- Specular
- Emission
- Shininess
Chapter 5: Per pixel lighting basics
- What per pixel lighting involves
- Advantages
- Disadvantages
Expected duration
1 hour
User Level
All new and L1 (Level 1) users