Preparation
There are no external assets required for this training session.
Description
Becoming familiar with animation principles in Swift CG+. Using the Curves Editor
Session specific objectives
Using a cube and text node to create a simple lower third.
Chapter 1: Animation concepts
- Animators
- bringOn Method
- takeOff Method
Chapter 2: Animation concepts and Timeline Editor tab L1
- Adding an animator
- Timeline animator colours – red dot and bar
- Timebase and timecode readout – frames
- Icon options and animator ordering
- Sliding and changing in and out points
- Widen interface
Chapter 3: Curves Editor tab L1
- Path keyframe defaults
- Keyframe fields – CurrField and CurrValue
- Bezier handle editing
- Class types – Path and Linear
- Transport controls
- Scrubbing
- Copying and flipping animators
- Saving at bringOn
- Refresh with Reload Current Script
Expected duration
1 hour
User Level
All new and L1 (Level 1) users