Session 9: Swift CG+: Importing 2d assets

Preparation

Please download the Session09.zip file link in the Materials Tab above, and to acquire further materials.

Description

This video tutorial details the Import feature for still images and font assets.

Session specific objectives

  1. Importing 2d assets
  2. Importing 2d fonts as geometry and extruded

Chapter 1: Importing and placing still images

  • Standard import
  • Creating a new Shader from the Default Shader
  • Assigning to a rectangle

Chapter 2: Texture tab settings:

  • Blending mode sub menus
  • Position sub menus
  • Filter and Mapping sub menus
  • Format sub menus

Chapter 3: Mixed resolution images

  • From 720 to 8k images

Chapter 4: Images with alpha and transparencies

  • Importing with “Create Shader for Each Image” setting
  • Interpreting and setting alpha channels

Chapter 5: Managing images in 3d space

  • Z fighting
  • Scenegraph ordering
  • Pre-multiplication

Expected duration

1 hour

User Level

All new and L1 (Level 1) users

Please download and unzip this file to use with this tutorial. To view a full list of compatible and recommended assets types please view the RT: Supported Formats & File types document, here.