Please view the Materials Tab above to acquire all materials for this tutorial.
Description
This video tutorial is the first of a four part deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments.
Session specific objectives
Overview and objective planning
FBX import, cleanup and scenegraph management
Chapter 1: Overview
Objectives
Chapter 2: Preparation
FBX import
Chapter 3: Cleanup and scenegraph management
Scenegraph ordering
Renaming and nomenclature
Object node options
Lighting setup
Primitive additions
Z fighting and cleanup operations
Expected duration
1 hour
User Level
Advanced (L2) only
Please download and unzip this assets folder to use with this tutorial. To load a completed project, download this zip file here.