Session Option: AR Player Profile deep-dive part 2

Preparation

Continue to use the palyerProfileTrainingAssets.zip file.

The use of Adobe Photoshop is an advantage.

Description

This video tutorial is the second of a four part deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments.

Session specific objectives

  1. Preparing the graphic Shader requirements
  2. External asset creation
  3. Complex Shader settings

Chapter 1: Shader preparation and lighting setup

  • Diffuse, Specular and Side parameters in the Materials editor

Chapter 2: External asset creation

  • Images with transparency

Chapter 3: Reflection Maps

  • Creating images for use in Swift Reflection maps

Chapter 4: Mapping Parameters

  • Setting Spherical reflection maps

Chapter 5: Backface Culling

  • Usage guidelines for backface Cull

Chapter 6: Key View

  • Using the Key View to check potential green/blue screen options

Chapter 7: Lighting refinements

  • Light type options

Expected duration

1 hour

User Level

Advanced (L2) only

Please download and unzip this assets folder to use with this tutorial. To load a completed project, download this zip file here.