Session Option: AR Player Profile deep-dive part 4

Preparation

Continue to use the palyerProfileTrainingAssets.zip file.

The use of Adobe Photoshop is an advantage.

Description

This video tutorial is the fourth and last part of a deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments.

Session specific objectives

  1. Completing cosmetic refinements
  2. Animation
  3. Adding functionality
  4. Testing

Chapter 1: Final refinements

  • Shader and positional tweakage

Chapter 2: Adding Clip Planes

  • Orientation and soft edge parameters

Chapter 3: Adding Links

  • Linking Y and Z to the X for convenient scaling

Chapter 4: Animation

  • Curves and ease refinements

Chapter 5: Player clip import

  • Texture coordinates and Y scaling

Chapter 6: Animating texture coordinates

  • Using the Tx values in the Texture Position sub-menu

Chapter 7: Adding Inputs

  • Functionality preparation

Chapter 8: Preset Methods

  • Why and how
  • Adding preset inputs for operators

Chapter 9: Testing in the Playout Interface

  • Testing Input strings

Expected duration

1.5 hours

User Level

Advanced (L2) only

Please download and unzip this assets folder to use with this tutorial. To load a completed project, download this zip file here.