This session provides an overview of how Swift graphics projects can be managed from concept to transmission. It further details the sequences of activities that will be necessary to complete the project, including the provision of a Graphics Specification document.
Session specific objectives
Managing the graphics project timeline. Formulating a GSD (Graphics Specification Document).
Chapter 1: Asset acquisition
Asset origins; Files and filetypes; Formats, codecs and clips
Evaluating example clips
Chapter 2: Defining functionality
Obtaining scheduling requirements.
Defining nomenclature
Chapter 3: Integration considerations
Partner and hardware solutions
Video channels
Downstream and upstream
Dual channel configurations
Chapter 4: Graphics Specification Document
Collating scheduling information, brand guidelines and functional requirements
Publishing a Graphics Specification Document
Sample Graphics Specification Document
Expected duration
20 minutes
User Level
All new users
Overview
The purpose of this document is to detail the provision and acquisition of all information, documentation and physical assets that form the on-air brand, required to implement graphics projects for automation or live programmes. This requirement will become necessary for either:
Training periods, leading to graphics implementation
The creation of a new graphics project
The migration of existing channel graphics to Swift
Engaging RT Creative to author templates as a service
Support cases for specific templates
In order to proceed with a migration, rebrand or refresh, template authors require the kit-of-parts that form a particular channel or programme brand.
Expectations are the acquisition of the following types of information, documentation and assets in the following ways:
Style guides
Normally supplied in PDF form, but also obtained online. This document is provided by internal design departments or external agencies. This document outlines the brand guidelines of specific channels or programmes in terms of:
Logo usage: For example, exclusion zones and variations
Branded Imagery usage: For example, backgrounds, straps and colours
Typography: For example, font weights, family members and usage
Promotional devices: For example, menus, squeezbacks, IPP’s and bugs
Examples
These assets are mostly provided by design departments and are required to exemplify:
Current transmission graphics and styles
Animations, durations and variations
Positional and scale guidance
Other details such as multiple graphics on screen and layer ordering
Examples are often provided in these formats:
Movie clips that are compressed but of full resolution, at the appropriate framerate:
.mov; .mxf; .mpg; .mp4; .avi etc
Stills that are full resolution:
.jpg; .png; .tif; .psd; .pdf etc
Scheduling documents
These documents are normally provided by presentation, engineering or scheduling teams and are required for functional reasons, mostly with regard to the dynamic update of graphical properties for automation and control purposes. These documents are often:
Emailed or printed documents.pdf; .doc; .docx; xlsx; xlsx etc
Shared online Google docs; Google sheets etc
Data and data sources
For graphics projects that require external data sources, it is preferable to acquire test, example or live sources during the template authoring process, because queries and sourcing are written exclusively into templates on an individual basis. The following provisions are recommended:
Databases:MYSQL database copies, dumps or example files
RSS feeds:Live source urls
Files:Test, example or genuine files for .xml; xls; xlsx; .txt; .json
Physical assets
These graphics assets are produced by graphics departments. The tools that produce them are the standard content creation tools such as Adobe CC tools, Autodesk or other content creation applications.
Archives
We would normally expect to acquire these assets in one or more of the following ways:
Available on portable drive:Removable USB
Available on ftp of client:Access provided by client
Available on ftp of RT Software:Access provided by RT
Available on ftp of partner:Grass Valley
Acquired as media to download:weTransfer etc
Structure
We would normally expect to receive assets on a channel by channel basis. For example:
ChannelName
ChannelNameLogos
ChannelNameBug1.png
ChannelNameBug2.png
ChannelNameFonts
Gill Sans regular.ttf
Gill Sans Bold.otf
ChannelNameExamples
ChannelNameMenusTx.mpg
ChannelNameCrossChan.mov
ChannelNameMenus
ChannelNameMenu1
Menu1_0001.png
Menu1_0002.png
Menu1_0003.png, etc
Menu1.mov, etc
ChannelNameMenu2
Menu2_0001.png
Menu2_0002.png
Menu2_0003.png, etc
ChannelNameIPP’s
ChannelNameIPP1
IPP1.psd
ChannelNameIPP2
IPP2.psd
Recommended formats for supply of moving imagery
Typical of the formats that these assets are supplied in are as follows:
.tga sequencesWith or without alpha
.png sequencesWith or without alpha
For wrapped clip formats, RT will provide further details regarding codec, resolution, target bitrate, gop lengths, audio and compression options:
.mov; .mxf; .avi etc
All ffmpeg compliant
Also, the following files that are not directly imported - but are very useful
.aep filesAdobe After Effects project files with embedded assets
Recommended formats for supply of still imagery
Typical of the formats that these assets are supplied in are as follows:
.tga filesWith or without alpha
.png filesWith or without transparency
.tif filesWith or without alpha
.jpg files
Also, the following files that are not directly imported - but are very useful
.psd files
.ai files
.eps files
.pdf files
Recommended formats for supply of 3d geometric data
Typical of the formats that these assets are supplied in are as follows:
.fbx files(Industry standard)
.obj files(Softimage)
Also, the following files that are not directly imported - but are very useful
.max files; .3ds files(3dstudioMax)
.c4d files(Cinema 4d)
.mb files(Maya)
.lwo files(Lightwave)
.ply files; .stl files; .off files(Houdini)
.dwg files; .dxf files(CAD)
Recommended formats for supply of fonts
.ttf filesTrue type
.otf files Open type
RT Creative
RT Creative are the in-house, specialist services provider for RT Software, who design, author and implement branded graphics templates for automation, live news, programmes and events across all broadcast sectors.