Session 6: Importing assets L1

Preparation

  • Please download this content here.

Description

This video tutorial details the Import feature for still images and font assets.

Session specific objectives

Changing the font on the lower third and creating a new bug template

Chapter 1: Importing fonts

  • Dragging into the Preview window
  • Changing existing font types from the text editor
  • Compatible font files for import (ttf;otf)

Chapter 2: Importing and placing still images

  • Pre-multiplication and alpha channel transparency
  • When stills are imported – GMData/images
  • When stills are previewed – GMData/Shaders
  • Using view transparent toggle
  • New Item menu when dragging
  • Scenegraph ordering with transparent images

Chapter 3: Adding inputs on still images

  • Adding inputs on the Texture0 slot
  • Passing the correct name and file extension
  • Testing in Playout

Chapter 4: Shaders, Materials, Textures and States L1

  • Creating a new Shader

Expected duration

20 minutes

User Level

All new and L1 (Level 1) users

Related documents

A list of supported file formats and codecs can be found here.