This session is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for virtual and augmented reality graphics.
Modelling in industry standard content creation applications – such as 3dsMax, Maya, Cinema 4d, Lightwave, Houdini and Blender – with the objective of exporting geometry in the FBX file format, primed for import into the Swift CG+ editor.
2 hours
Advanced power users of Swift CG+