Modular Approach to Graphics Infrastructure

Swift’s elegant modular approach means systems of any size can be built – simply add as many instances of Swift Engine as required to deliver your project. This approach ensures Swift systems can scale from single systems, up to larger scale installations comprised of many editors and renderers and servicing everything from newsrooms to multi-channel playout, and from sports studios to outside broadcast trucks.

No matter which part of the Swift family you are using, you will always have Swift Engine at the heart, providing a consistent rendering capability.

 

Swift Engine – Range of Video Formats
Swift Engine includes NDI as standard, or you can add other output modules depending on your requirements. You only pay for what you need, and upgrading at a later date is not a problem, just talk to us so we can check if your hardware is suitable.

Swift Engine – inside Swift CG
Swift Engine is the core render engine that is at the heart of our Swift CG and Swift CG+ graphics editors. This means any Swift CG can provide a designer’s Review function from within the product. Or for larger systems you can run a separate design team with their Swift CG editors. In this architecture, projects are automatically distributed to multiple render machines elsewhere in your facility and triggered to air using Swift Live’s user interface.

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Design your broadcast graphics system around Swift and you can be confident your next project will be a success, even if you cannot predict which format or resolution you will need in the future. Swift Engine is used in Swift News, Swift Studio, Swift Screens and our Channel Branding and OEM solutions. The same core technology is also at the heart of our Tactic range.

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Supported Video Formats

Everything from SD, HD to UHD HDR and from SDI, NDI to ST2110 uncompressed IP.

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Supported File Formats

Supported picture, video and audio file formats.

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