Embeddable OEM graphics library

At the heart of all our broadcast graphics products is our powerful render engine. It is feature rich, delivering high quality graphics – yet is highly efficient software with minimal impact on system resources.

This core graphics rendering technology is perfect for embedding in third party applications. If you are a manufacturer looking for a graphics solution to incorporate into your own systems, we have what you have been searching for.

We work with some of the biggest names in broadcast. Not only is the technology robust and hugely capable, but we always develop a strong working relationship based on mutual trust.

The rich video handling capabilities of the engine, combined with live graphics capabilities means that RT Software’s engine is perfect for channel playout. This approach has been adopted by leading industry playout vendors such as Grass Valley, Pebble Beach, and Digital Broadcast Inc, and we are now responsible for the on air graphics of hundreds of channels around the world. These are often tier 1 channels with significant commercial revenues and where reliability is essential.

Other examples applications include presentation switchers and live replay servers. It has also been used for huge sports venue screens and video walls.

With such a diverse range of use cases we would welcome discussions about any ideas you may have for using our technology.

 

 

Flexible Options

The engine itself is available as a DLL for Windows or DSO for Linux and we include a comprehensive C++ / C# API.

We offer two options with our 2D version being more cost effective.

  • Our 2D rendering library. Compatible with templates created in Swift CG.
  • Our 3D rendering library. Compatible with templates created in Swift CG+.

When you choose to work with RT Software’s engine, you will be working with the same core technology that is used across all our Swift graphics products, so you benefit from our core ongoing support and maintenance.

What do we offer?

Our graphics engine has an incredible range of features for you to take advantage of.

  • Its cloud ready – deploy to AWS or your own private cloud and control from your own application or from any location using our own browser based UIs.
  • Its resource efficient – low overhead on CPU and support for GPU virtualisation.
  • Support for Unreal Engine – use our engine to render your Unreal graphics live to air.
  • Support for HTML graphics – use our engine to render your HTML graphics live to air. Output in SDI, NDI or ST2110.
  • Comprehensive workflow tools – use your own, or take advantage of our existing management suite.

 

Do you want to explore more possibilities? Take a look at how our graphics rendering technology is used within our own Swift Engine.

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