Deep-Dive: PBR for VR & AR projects

Preparation

  • Please review the Materials tab above and download any assets required for this session.

Description

This session is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for virtual and augmented reality graphics.

Session specific objectives

Physically Based Rendering – PBR for short – are techniques that enable high levels of photo-realistic, real-time rendering to be achieved. The types of graphics that are authored utilising PBR rendering features are almost exclusively augmented reality and virtual studio sets.

  • PBR techniques with Adobe Substance
  • PBR techniques within RT Software’s Swift CG+ graphics editor

Chapter 1: Creating assets

  • AR Introduction
  • Adobe Substance
  • Ambient occlusions maps

Chapter 2: Using Swift CG+ FX nodes

  • PBR shader effects

Expected duration

2 hours

User Level

Advanced power users of Swift CG+