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IBC innovation award for content creation: 2016 finalists

     Friday, September 2, 2016  BT SPORT Project Title: Augmented Reality for the UEFA Champions League Technical Partners: Ncam Moov RT Software Timeline Television Where augmented reality has been used in the past for sports broadcasting, it has been used to provide a virtual studio environment, usually pulling out all the gimmicks to make a small space look big. When [...]

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tOG-Sports in Iceland

     Friday, June 8, 2016    Euro 2016 kicks off today in France and RT Software would like to send our best wishes to all our customers around the world using tOG solutions for their coverage.  Special congratulations go to Iceland, the smallest nation ever to qualify for a major tournament where television viewers will be able to see RT [...]

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Euro 2016 Loan Package

Fast track your Euro 2016 analysis and touchscreen broadcast graphic with a comprehensive and fully customisable rental programme from RT Software With the UEFA Euro2016 tournament taking place this summer in France, broadcasters across Europe and further afield are looking for ways to enhance their coverage. RT Software’s Euro2016 Rental Programme will help achieve that [...]

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RT Software welcome Darrell James and Ed Schiffer to their team.

Thursday, March 24, 2016 - 1:14 pm | Darrell James & Ed Schiffer, RT Software As part of RT Software’s ongoing expansion, Darrell James and Ed Schiffer join RT Software as real time graphic designers. Ed has travelled from his native Brazil to work in London for RT Software. Ed has a wealth of experience in designing for TV Broadcast [...]

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Guest Comment: The reality of the virtual game

Wednesday, March 16, 2016 - 6:26 am |  Print This Story Luke Harrison, technical product marketing manager, RT Software Sports broadcasters are always one step ahead of the game with the latest technological trends and this is certainly the case when it comes to augmented reality, writes Luke Harrison, technical product marketing manager, RT Software. We’ve all been a little [...]

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