Session Category: Deep-Dive

Deep-Dive: 3D Asset Design for Swift CG+

Preparation Please review the Materials tab above and download any assets required for this session. Description This session is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for virtual and augmented reality graphics. Session specific objectives Modelling in industry standard content creation applications – such as 3dsMax, Maya, Cinema […]

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Deep-Dive: PBR for VR & AR projects

Preparation Please review the Materials tab above and download any assets required for this session. Description This session is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for virtual and augmented reality graphics. Session specific objectives Physically Based Rendering – PBR for short – are techniques that enable high […]

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Deep-Dive: Using Clock Nodes to poll external data

Preparation Please review the Materials tab above and download any assets required for this session. Description The focus of this tutorial is to apply Clock Nodes as a mechanism to time and trigger Methods for updating on-screen information with new external data slugs. Session specific objectives Applying Clock Nodes to poll new data. Chapter 1: […]

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Deep-Dive: Countdown clocks

Preparation Please review the Materials tab above and download any assets required for this session. Description The focus of this tutorial is to build a multi-day countdown clock for the promotion of upcoming events. Session specific objectives Using game multiple clocks and a control clock node to create countdown clocks for durations of days, weeks […]

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Deep-Dive: Preset methods for webControl

Preparation There are no external assets required for this training session. Description The focus of this tutorial is understand Preset Methods, their uses in WebControl and the rationale behind them. This tutorial requires the use of the WebControl, Chrome, and internet connections. Session specific objectives Understand Preset Methods, their uses in WebControl and the rationale […]

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Deep-Dive: Histograms for elections and social media

Preparation There are no external assets required for this training session. Description This tutorial examines the assembly of a proof-of-concept histogram chart. Session specific objectives Creating a histogram and implementing logic that enables the update and display of new data. Chapter 1: Creating a histogram Add a clock node Use of the duplicate node Offsets […]

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Deep-Dive: Matchday clocks for live sporting events

Preparation There are no external assets required for this training session. Description The focus of this tutorial is to build a standard football (soccer) league clock: Premier League 90 minute football match. Session specific objectives Using game clocks and added time clocks for specific control by WebControl. Chapter 1: Creating and editing a game clock […]

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Deep-Dive: Testing RT Graphics projects on ICE

Preparation There are no external assets required for this training session. Description This tutorial looks at how to test RT Projects and templates, locally on an ICE, without the need to use Morpheus to drive graphics. Session specific objectives Using the ICE Configuration Utility to set up local testing of RT Advanced Graphics Projects. Chapter […]

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