Session Category: Swift CG

Session 9: Using audio

Preparation Please download this content here. Description Using audio nodes for controlling incoming audio associated with video screen nodes and spot fx from project asset files. Session specific objectives Using audio node features and settings. Chapter 1: Adding a .wav file to the project Importing assets: audio48kTest.wav Audio features Audio associated with incoming video channels […]

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Session 8: Squeezeback templates

Preparation Please download this content here. Description In this video tutorial the DVE functionality of Swift is explored by the creation of a squeezeback template. These templates are one of the typical mechanisms used in automation for channel branding and promotion of upcoming programmes in a schedule. Squeezebacks generally occur at the end of programmes […]

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Session 7: Controlling movies L1

Preparation Please download this content here. Description This video tutorial details the features for imported movie clips. Session specific objectives Movie clip controls and Advanced Shader Editor features L2 Chapter 1: Importing movie clips and the Advanced Shader Editor Compatible and recommended file types Encoded movie properties and the Quicktime Movie Inspector Texture tab Texture […]

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Session 5: Lower third Playout

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Using the Playout interface for testing. Chapter 1: Playout overview Graphics tray Methods tray Script Stack bringOn > takeOff Dynamic GUI tray Chapter 2: Stack creation, […]

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Session 4: Lower third inputs

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Adding dynamic inputs to the simple lower third to expose values for control application. Chapter 1: Input concepts L1 Adding inputs on the bringOn to text […]

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Session 6: Importing assets L1

Preparation Please download this content here. Description This video tutorial details the Import feature for still images and font assets. Session specific objectives Changing the font on the lower third and creating a new bug template Chapter 1: Importing fonts Dragging into the Preview window Changing existing font types from the text editor Compatible font […]

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Session 5: Lower third Playout GV

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Using the Playout interface for testing. Chapter 1: Playout overview Graphics tray Methods tray Script Stack bringOn > takeOff Dynamic GUI tray Chapter 2: Stack creation, […]

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Session 4: Lower third inputs GV

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Adding dynamic inputs to the simple lower third to expose values for Grass Valley Morpheus and ICE control. Chapter 1: Input concepts L1 Adding inputs on […]

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Session 3: Lower third animation

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Familiarisation with animation principles in Swift. Chapter 1: Animation concepts and Timeline Editor tab L1 Animator icons and animators Methods bringOn takeOff Timeline animator colours – […]

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Session 2: Lower third strap

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Applying Swift tools to create a simple lower third. Chapter 1: Text format tools Text strings and font Text sizes Alignment and justification Character, word and […]

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