Session Category: Swift Editor

Tips and Tricks: Soft Edge Clip Plane

Description This tip demonstrates how to apply user code to enable clip planes with soft edges. Perfect for lower thirds that need soft-edged masking. This tutorial is only applicable to users of Swift CG 4.6.4 and earlier versions.

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Tips and Tricks: Texture Fonts

Description This tip demonstrates how to import fonts as texture fonts so that the character bitmaps can be batch processed in Photoshop with effects such as blurs and outlines.

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Tips and Tricks: Group using default values

Description This tip demonstrates how to use the Group function as a way to maintain coordinates as well as a trick to set durations and store values discretely.

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Tips and Tricks: Locating Assets

Description This tip demonstrates quick keyboard shortcuts that help you navigate complex templates to find nodes, inputs and animators with 1 click.

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Quickstart 4: Movies and Audio

Description Controlling movie files and exploring audio features in Swift CG graphics templates.

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Quickstart 3: Inputs and Duplicates

Description Adding functionality to text fields and using duplicate nodes to make light work of tabular graphics.

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Quickstart 2: Animating a lower third

Description Animating a lower third and learning about simple animation techniques with the Swift CG Curves and Timeline editor tools.

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Quickstart 1: Overview and lower third basics

Description This tutorial provides an overview of the features, tools and workflows of Swift

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Deep-Dive: 3D Asset Design for Swift CG+

Preparation Please review the Materials tab above and download any assets required for this session. Description This session is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for virtual and augmented reality graphics. Session specific objectives Modelling in industry standard content creation applications – such as 3dsMax, Maya, Cinema […]

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Deep-Dive: PBR for VR & AR projects

Preparation Please review the Materials tab above and download any assets required for this session. Description This session is aimed at broadcast operational staff and oriented towards developing essential skills, knowledge and expertise for virtual and augmented reality graphics. Session specific objectives Physically Based Rendering – PBR for short – are techniques that enable high […]

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