Session Tag: Swift Courseware Generic

Session 8: DVE templates

Preparation Please download this content here. Description In this video tutorial the DVE functionality of Swift is explored by the creation of a squeezeback template. These templates are one of the typical mechanisms used in automation for channel branding and promotion of upcoming programmes in a schedule. Squeezebacks generally occur at the end of programmes […]

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Session 27: Graphics project management

Preparation Please download this content here. Description This session provides an overview of how Swift graphics projects can be managed from concept to transmission. It further details the sequences of activities that will be necessary to complete the project, including the provision of a Graphics Specification document. Session specific objectives Managing the graphics project timeline. […]

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Session 26: Performance monitoring

Preparation You can download the SwiftVanilla project used in this video tutorial here. Description This tutorial examines the use of Performance Monitoring for evaluating differing aspects of performance issues. Session specific objectives Using the Performance Monitor. Chapter 1: Download a demonstration project Templates with multiple HD clips Chapter 2: Performance monitor HUD Basic and detailed […]

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Session 25: Transition maps

Preparation There are no external assets required for this training session. Description This tutorial examines the use of Transition Maps to automate template bringOn and takeOff methods without the use of scheduling or control. Session specific objectives Applying a Transition Map and using its inherent logic to streamline scheduling. Chapter 1: Creating a Transition Map […]

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Session 24: Validation

Preparation There are no external assets required for this training session. Description This tutorial examines the use of the IsGraphicValid Method in order for (Grass Valley) automation solutions to validate data held externally. Session specific objectives Implementing the IsGraphicValid Method. Chapter 1: Adding an IsGraphicValid Method to a template Rationale and purpose Changing any Scenegraph […]

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Session 23: External data L2

Preparation Please download this content here. Description This tutorial examines the use of Excel spreadsheets and myql databases. Session specific objectives This tutorial examines the use of xls files and mysql databases to populate templates: L2 Chapter 1: Populating a template from an .xls file Installing ruby Installing gems Command Sources Command Strings Chapter 2: […]

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Session 22: External data L1

Preparation Please download this content here. Description This tutorial examines the use of standard .txt files and .xml files to populate templates: L1 Session specific objectives Understanding differing external data usage and requirements in Swift templates: L1 Chapter 1: Populating a template from a standard .txt file Common uses and example Constant Sources Script Value […]

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Session 21: User code and scripting

Preparation There are no external assets required for this session. Description This tutorial examines the use of user code to extend the capabilities of templates in Swift. Session specific objectives Adding simple ruby scripts to understand the principles behind its uses. Provide an overview of the Ruby Basics topic guide. User Code tab first look […]

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Session 20: Exporting a graphic

Preparation There are no external assets required for this training session. Description Establishing the workflow rationale behind exporting templates from one project to another. Session specific objectives Exporting a graphic from one project, and importing to another. Chapter 1: Exporting a template Rationale – multiple designers working separately on 1 project Export menu options Evaluating […]

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Session 19: Mattes and masters

Preparation Please download this content here. Description This tutorial defines the methods of creation – and the rationale behind – mattes and masters, in order to streamline performance for clips that contain transparency and high bitrates. Session specific objectives Evaluate and generate mattes and masters for use in Swift. Chapter 1: Matte and master rationale […]

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