Session Tag: Swift Courseware

Session 7: Controlling movies: Kula

Preparation Please download this content here. Description This video tutorial details the features for imported movie clips. Session specific objectives Movie clip controls and Advanced Shader Editor features L2 Chapter 1: Importing movie clips and the Advanced Shader Editor Compatible and recommended file types Encoded movie properties and the Quicktime Movie Inspector Texture tab Texture […]

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Session 6: Importing assets: Kula

Preparation Please download this content here. Description This video tutorial details the Import feature for still images and font assets. Session specific objectives Changing the font on the lower third and creating a new bug template Chapter 1: Importing fonts Dragging into the Preview window Changing existing font types from the text editor Compatible font […]

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Session 5: Lower third rendering to Kula: Prep 2

Preparation There are no external assets required for this training session. Description Setting and applying the correct Preferences for rendering and exporting a clip to the Kula Switcher. Session specific objectives Setting Layoff Preferences and using the Playout interface for rendering to Kula. Chapter 1: Layoff preferences Default Directory Default Filename IPAddress (sws) Chapter 2: […]

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Session 4: Lower third rendering to Kula: Prep 1

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Rationale and approach to rendering clips for Kula. Adding dynamic inputs to assist rendering clips with new updated information to the Kula Switcher. Chapter 1: Layoff […]

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Session 3: Lower third animation: Kula

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Familiarisation with animation principles in Swift. Chapter 1: Animation concepts and Timeline Editor tab L1 Animator icons and animators bringOn method Timeline animator colours – red […]

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Session 5: Lower third Playout GV

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Using the Playout interface for testing. Chapter 1: Playout overview Graphics tray Methods tray Script Stack bringOn > takeOff Dynamic GUI tray Chapter 2: Stack creation, […]

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Session 4: Lower third inputs GV

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Adding dynamic inputs to the simple lower third to expose values for Grass Valley Morpheus and ICE control. Chapter 1: Input concepts L1 Adding inputs on […]

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