Session Category: Swift CG+

Session 13: Swift CG+: Using Links

Preparation Please also view the Materials Tab above to view the expressions examples used in this tutorial. Description This video tutorial details Links features in Swift CG+. Session specific objectives Text editing: Styles An overview of Linking features Using links for 3 different use cases Chapter 1: Text Styles: Plinths Offsets and margins Shaders Drop […]

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Session 14: Swift CG+: Tickers

Preparation Please also view the Session14.zip file in the Materials tab that contains the xml file you need for this tutorial. Description This video tutorial looks at basic Tickers in Swift CG+. Tickers form an ever more significant part in broadcast information – especially social media related content. Session specific objectives Creating a ticker, populated […]

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Session 15: Swift CG+: Clocks

Preparation Please view details in the Materials tab that contain vital syntax examples for the formatting of clocks for this tutorial. Description This video tutorial looks at basic Clocks Swift CG+. Session specific objectives Adding Clock nodes to text nodes How to display the standard system clock time in Absolute time Using format string syntax […]

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Session 16: Swift CG+: Exporting a graphic

Preparation There are no extra materials required for this tutorial. Description Establishing the workflow rationale behind exporting templates from one project to another. Session specific objectives Chapter 1: Exporting a template Expected duration 15 mins User Level Advanced users

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Session 3: Swift CG+ VR Settings configuration

Preparation Please view the Materials Tab above to acquire all materials required for this tutorial including related manuals and demonstration projects and recommended training environment. Description This video tutorial focuses on all aspects of Swift CG+ VR Settings configuration and toolset.. Session specific objectives The main objectives of this tutorial are: VR Settings Testing the […]

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Session Option: Select Nodes – why and how

Preparation Please view the Materials page to download the assets for this tutorial Description This video tutorial looks at the uses of the Select Node. A simple but powerful node that enables template authors the ability to expose simple, binary choices for operators of control applications. Session specific objectives Rationale and uses of the Select […]

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Session 9: Swift CG+: Importing 2d assets

Preparation Please download the Session09.zip file link in the Materials Tab above, and to acquire further materials. Description This video tutorial details the Import feature for still images and font assets. Session specific objectives Chapter 1: Importing and placing still images Chapter 2: Texture tab settings: Chapter 3: Mixed resolution images Chapter 4: Images with […]

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Session 10: Swift CG+: Controlling movies

Preparation Please download the Session10.zip file link in the Materials Tab. Description This video tutorial details the features for imported movie clips. Session specific objectives Movie clip controls and toolsets. Chapter 1: Importing movie clips Importing clips Chapter 2: Movie Pause on Load Why and how to set Chapter 3: Step Animator curve types Adding […]

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Session Option: AR Player Profile deep-dive part 1

Preparation Please view the Materials Tab above to acquire all materials for this tutorial. Description This video tutorial is the first of a four part deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments. Session specific objectives Overview and objective planning FBX import, cleanup and […]

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Session Option: AR Player Profile deep-dive part 2

Preparation Continue to use the playerProfileTrainingAssets.zip file. The use of Adobe Photoshop is an advantage. Description This video tutorial is the second of a four part deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments. Session specific objectives Chapter 1: Shader preparation and lighting setup […]

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