Session Category: Swift CG+

Session 3: Swift CG+ VR Settings configuration

Preparation Please view the Materials Tab above to acquire all materials required for this tutorial including related manuals and demonstration projects and recommended training environment. Description This video tutorial focuses on all aspects of Swift CG+ VR Settings configuration and toolset.. Session specific objectives The main objectives of this tutorial are: VR Settings Testing the […]

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Session Option: Select Nodes – why and how

Preparation Please view the Materials page to download the assets for this tutorial Description This video tutorial looks at the uses of the Select Node. A simple but powerful node that enables template authors the ability to expose simple, binary choices for operators of control applications. Session specific objectives Rationale and uses of the Select […]

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Session 9: Swift CG+: Importing 2d assets

Preparation Please download the Session09.zip file link in the Materials Tab above, and to acquire further materials. Description This video tutorial details the Import feature for still images and font assets. Session specific objectives Importing 2d assets Importing 2d fonts as geometry and extruded Chapter 1: Importing and placing still images Standard import Creating a […]

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Session 10: Swift CG+: Controlling movies

Preparation Please download the Session10.zip file link in the Materials Tab. Description This video tutorial details the features for imported movie clips. Session specific objectives Movie clip controls and toolsets. Chapter 1: Importing movie clips Importing clips Chapter 2: Movie Pause on Load Why and how to set Chapter 3: Step Animator curve types Adding […]

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Session Option: AR Player Profile deep-dive part 1

Preparation Please view the Materials Tab above to acquire all materials for this tutorial. Description This video tutorial is the first of a four part deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments. Session specific objectives Overview and objective planning FBX import, cleanup and […]

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Session Option: AR Player Profile deep-dive part 2

Preparation Continue to use the playerProfileTrainingAssets.zip file. The use of Adobe Photoshop is an advantage. Description This video tutorial is the second of a four part deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments. Session specific objectives Chapter 1: Shader preparation and lighting setup […]

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Session Option: AR Player Profile deep-dive part 3

Preparation Continue to use the playerProfileTrainingAssets.zip file. The use of Adobe Photoshop is an advantage. Description This video tutorial is the third of a four part deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments. Session specific objectives Chapter 1: Shader refinements Chapter 2: Font […]

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Session Option: AR Player Profile deep-dive part 4

Preparation Continue to use the playerProfileTrainingAssets.zip file. The use of Adobe Photoshop is an advantage. Description This video tutorial is the fourth and last part of a deep-dive into the construction of a fully-functional Player Profile template for use in studio or onsite augmented reality environments. Session specific objectives Chapter 1: Final refinements Chapter 2: […]

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Session 11: Swift CG+: Importing 3d assets

Preparation Please download the Session11.zip file link in the Materials Tab above. Description This video tutorial details the Import features for the (.fbx file) 3d assets. Session specific objectives Importing 3d assets – .fbx files Applying standard reflection maps Chapter 1: FBX file import Maya import options Embed media fbx options Chapter 2: FBX scenegraph […]

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Session 12: Swift CG+: Duplicate Nodes

Preparation Please also view the Materials Tab above to acquire further materials. Description This video tutorial cover the use of duplicate nodes and their use in complex tabular templates. Session specific objectives Using duplicate nodes and introducing Clip Plane nodes Chapter 1: Example duplicate Prep for a tabular template Parenting Naming Chapter 2: Editing text […]

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