Session Category: Swift CG+

Session 14: Swift CG+: Tickers

Preparation Please also view the Session14.zip file in the Materials tab that contains the xml file you need for this tutorial. Description This video tutorial looks at basic Tickers in Swift CG+. Tickers form an ever more significant part in broadcast information – especially social media related content. Session specific objectives Creating a ticker, populated […]

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Session 15: Swift CG+: Clocks

Preparation Please view details in the Materials tab that contain vital syntax examples for the formatting of clocks for this tutorial. Description This video tutorial looks at basic Clocks Swift CG+. Session specific objectives Adding Clock nodes to text nodes How to display the standard system clock time in Absolute time Using format string syntax […]

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Session 16: Swift CG+: Exporting a graphic

Preparation There are no extra materials required for this tutorial. Description Establishing the workflow rationale behind exporting templates from one project to another. Session specific objectives Chapter 1: Exporting a template Expected duration 15 mins User Level Advanced users

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Session 3: Swift CG+ VR Settings configuration

Preparation Please view the Materials Tab above to acquire all materials required for this tutorial including related manuals and demonstration projects and recommended training environment. Description This video tutorial focuses on all aspects of Swift CG+ VR Settings configuration and toolset.. Session specific objectives The main objectives of this tutorial are: VR Settings Testing the […]

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Session 8: Swift CG+: Transition Logic: Persistence

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Playout Editor. Session specific objectives Using the object node order numberPersistent templates. Chapter 1: Object node Renaming What and how does Persistence work Chapter 2: The F9 Playout view Invoking the scenegraph view in Playout […]

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Session 7: Swift CG+ Blocking and multiple Methods

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Playout Editor. Session specific objectives Using blocking features and multiple methods.Using the object node order number Chapter 1: Using multiple methods Multiple methods: Rationale Chapter 2: Adding new blocks Creating a new block Multiple blocks: […]

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Session 6: Swift CG+ Lower third part 4: Playout

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Playout Editor. Session specific objectives Using the Playout interface for testing Chapter 1: Playout overview What is Playout? Why is it required? Interface areas Graphics tray Methods tray Script Stack bringOn > takeOff follow-on Dynamic […]

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Session 5: Swift CG+ Lower third part 3: Inputs

Preparation There are no external assets required for this training session. Description This video tutorial looks at the how template designers expose values to control applications. Session specific objectives Adding dynamic inputs to the simple lower third. Generating Interfaces to expose values for control applications. Updating the project manifest files. Chapter 1:  Input features L1 […]

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Session 4: Swift CG+ Lower third part 2: Animation

Preparation There are no external assets required for this training session. Description Becoming familiar with animation principles in Swift CG+. Using the Curves Editor Session specific objectives Using a cube and text node to create a simple lower third. Chapter 1: Animation concepts Animators bringOn Method takeOff Method Chapter 2: Animation concepts and Timeline Editor tab […]

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Session 3: Swift CG+ Lower third part 1: Set up

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Using a cube and text node to create a simple lower third. Chapter 1: Editing a cube Editing the cube from the TRFM node Chapter 2: Text […]

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