Session Category: Swift CG+

Session 3: Swift CG+ VR Settings configuration

Preparation Please view the Materials Tab above to acquire all materials required for this tutorial including related manuals and demonstration projects and recommended training environment. Description This video tutorial focuses on all aspects of Swift CG+ VR Settings configuration and toolset.. Session specific objectives The main objectives of this tutorial are: VR Settings Testing the […]

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Session Option: Select Nodes – why and how

Preparation Please view the Materials page to download the assets for this tutorial Description This video tutorial looks at the uses of the Select Node. A simple but powerful node that enables template authors the ability to expose simple, binary choices for operators of control applications. Session specific objectives Rationale and uses of the Select […]

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Session 9: Swift CG+: Importing 2d assets

Preparation Please download the Session09.zip file link in the Materials Tab above, and to acquire further materials. Description This video tutorial details the Import feature for still images and font assets. Session specific objectives Importing 2d assets Importing 2d fonts as geometry and extruded Chapter 1: Importing and placing still images Standard import Creating a […]

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Session 10: Swift CG+: Controlling movies

Preparation Please download the Session10.zip file link in the Materials Tab. Description This video tutorial details the features for imported movie clips. Session specific objectives Movie clip controls and toolsets. Chapter 1: Importing movie clips Importing clips Chapter 2: Movie Pause on Load Why and how to set Chapter 3: Step Animator curve types Adding […]

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Session 8: Swift CG+: Transition Logic: Persistence

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Playout Editor. Session specific objectives Using the object node order numberPersistent templates. Chapter 1: Object node Renaming What and how does Persistence work Chapter 2: The F9 Playout view Invoking the scenegraph view in Playout […]

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Session 7: Swift CG+ Blocking and multiple Methods

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Playout Editor. Session specific objectives Using blocking features and multiple methods.Using the object node order number Chapter 1: Using multiple methods Multiple methods: Rationale Chapter 2: Adding new blocks Creating a new block Multiple blocks: […]

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Session 6: Swift CG+ Lower third part 4: Playout

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Playout Editor. Session specific objectives Using the Playout interface for testing Chapter 1: Playout overview What is Playout? Why is it required? Interface areas Graphics tray Methods tray Script Stack bringOn > takeOff follow-on Dynamic […]

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Session 5: Swift CG+ Lower third part 3: Inputs

Preparation There are no external assets required for this training session. Description This video tutorial looks at the how template designers expose values to control applications. Session specific objectives Adding dynamic inputs to the simple lower third. Generating Interfaces to expose values for control applications. Updating the project manifest files. Chapter 1:  Input features L1 […]

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Session 4: Swift CG+ Lower third part 2: Animation

Preparation There are no external assets required for this training session. Description Becoming familiar with animation principles in Swift CG+. Using the Curves Editor Session specific objectives Using a cube and text node to create a simple lower third. Chapter 1: Animation concepts Animators bringOn Method takeOff Method Chapter 2: Animation concepts and Timeline Editor tab […]

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Session 3: Swift CG+ Lower third part 1: Set up

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Using a cube and text node to create a simple lower third. Chapter 1: Editing a cube Editing the cube from the TRFM node Chapter 2: Text […]

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