Session Tag: Swift CG+ Courseware Generic

Session 13: Swift CG+: Using Links

Preparation Please also view the Materials Tab above to view the expressions examples used in this tutorial. Description This video tutorial details Links features in Swift CG+. Session specific objectives Text editing: Styles An overview of Linking features Using links for 3 different use cases Chapter 1: Text Styles: Plinths Offsets and margins Shaders Drop […]

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Session 7: Swift CG: Controlling movies

Preparation Please download this content here. Description This video tutorial details the features for imported movie clips. Session specific objectives Movie clip controls and Advanced Shader Editor features L2 Chapter 1: Importing movie clips and the Advanced Shader Editor Compatible and recommended file types Encoded movie properties and the Quicktime Movie Inspector Texture tab Texture […]

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Session 14: Swift CG+: Tickers

Preparation Please also view the Session14.zip file in the Materials tab that contains the xml file you need for this tutorial. Description This video tutorial looks at basic Tickers in Swift CG+. Tickers form an ever more significant part in broadcast information – especially social media related content. Session specific objectives Creating a ticker, populated […]

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Session 15: Swift CG+: Clocks

Preparation Please view details in the Materials tab that contain vital syntax examples for the formatting of clocks for this tutorial. Description This video tutorial looks at basic Clocks Swift CG+. Session specific objectives Adding Clock nodes to text nodes How to display the standard system clock time in Absolute time Using format string syntax […]

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Session 16: Swift CG+: Exporting a graphic

Preparation There are no extra materials required for this tutorial. Description Establishing the workflow rationale behind exporting templates from one project to another. Session specific objectives Chapter 1: Exporting a template Expected duration 15 mins User Level Advanced users

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Session 9: Swift CG+: Importing 2d assets

Preparation Please download the Session09.zip file link in the Materials Tab above, and to acquire further materials. Description This video tutorial details the Import feature for still images and font assets. Session specific objectives Importing 2d assets Importing 2d fonts as geometry and extruded Chapter 1: Importing and placing still images Standard import Creating a […]

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Session 10: Swift CG+: Controlling movies

Preparation Please download the Session10.zip file link in the Materials Tab. Description This video tutorial details the features for imported movie clips. Session specific objectives Movie clip controls and toolsets. Chapter 1: Importing movie clips Importing clips Chapter 2: Movie Pause on Load Why and how to set Chapter 3: Step Animator curve types Adding […]

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Session 11: Swift CG+: Importing 3d assets

Preparation Please download the Session11.zip file link in the Materials Tab above. Description This video tutorial details the Import features for the (.fbx file) 3d assets. Session specific objectives Importing 3d assets – .fbx files Applying standard reflection maps Chapter 1: FBX file import Maya import options Embed media fbx options Chapter 2: FBX scenegraph […]

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Session 12: Swift CG+: Duplicate Nodes

Preparation Please also view the Materials Tab above to acquire further materials. Description This video tutorial cover the use of duplicate nodes and their use in complex tabular templates. Session specific objectives Using duplicate nodes and introducing Clip Plane nodes Chapter 1: Example duplicate Prep for a tabular template Parenting Naming Chapter 2: Editing text […]

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Session 8: Swift CG+: Transition Logic: Persistence

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Playout Editor. Session specific objectives Using the object node order numberPersistent templates. Chapter 1: Object node Renaming What and how does Persistence work Chapter 2: The F9 Playout view Invoking the scenegraph view in Playout […]

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