Session Tag: Swift CG+ Courseware Generic

Session 7: Swift CG+ Blocking and multiple Methods

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Playout Editor. Session specific objectives Using blocking features and multiple methods.Using the object node order number Chapter 1: Using multiple methods Multiple methods: Rationale Chapter 2: Adding new blocks Creating a new block Multiple blocks: […]

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Session 6: Swift CG+ Lower third part 4: Playout

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Playout Editor. Session specific objectives Using the Playout interface for testing Chapter 1: Playout overview What is Playout? Why is it required? Interface areas Graphics tray Methods tray Script Stack bringOn > takeOff follow-on Dynamic […]

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Session 5: Swift CG+ Lower third part 3: Inputs

Preparation There are no external assets required for this training session. Description This video tutorial looks at the how template designers expose values to control applications. Session specific objectives Adding dynamic inputs to the simple lower third. Generating Interfaces to expose values for control applications. Updating the project manifest files. Chapter 1:  Input features L1 […]

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Session 4: Swift CG+ Lower third part 2: Animation

Preparation There are no external assets required for this training session. Description Becoming familiar with animation principles in Swift CG+. Using the Curves Editor Session specific objectives Using a cube and text node to create a simple lower third. Chapter 1: Animation concepts Animators bringOn Method takeOff Method Chapter 2: Animation concepts and Timeline Editor tab […]

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Session 3: Swift CG+ Lower third part 1: Set up

Preparation There are no external assets required for this training session. Description This video tutorial guides users in the creation of a simple lower third graphic. Session specific objectives Using a cube and text node to create a simple lower third. Chapter 1: Editing a cube Editing the cube from the TRFM node Chapter 2: Text […]

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Session 2: Swift CG+ The scenegraph and shader basics

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Scenegraph and looks at Shader basics. Session specific objectives Gain familiarity with basic scenegraph nodes: camera and light; Shader basics ;Per pixel lighting – basic overview. Chapter 1: Scenegraph camera and light nodes Scenegraph nodes […]

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Session 1: Swift CG+ Introduction

Preparation There are no external assets required for this training session. Description This video tutorial provides an overview of the Swift CG+ interface for first-time users.. Session specific objectives Gaining familiarity with the Swift CG+ interface, layout and toolsets. Chapter 1: Creating projects and templates Creating, Saving and Opening projects and scripts Understand project directory […]

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