Session Category: Studio engineers

Swift Live: Single Channel setup

Description This video tutorial explores the Swift Live control application interface for a Single Channel configuration. This tutorial is for graphics operators and engineers. Session specific objectives Chapter 1: Interface layout Chapter 2: Editor Section configuration Chapter 3: Parameters Chapter 4: Action button configuration Chapter 5: Page options Chapter 6: Ganged templates Chapter 7: Keystroke […]

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Dataserver: In the Lobby as a User

Description The focus of this video tutorial is on exploring the features available in the Dataserver Lobby for users and graphics operators. This tutorial is for graphics operators and engineers. Session specific objectives Chapter 1: Logging in as a User Chapter 2: The Session folder Chapter 3: Asset Management Chapter 4: Metadata Duration 6 minutes […]

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Dataserver: In the Lobby as Administrator

Description This video tutorial covers the administrative, configuration and setup options for Dataserver. This tutorial is for engineers and technical management teams. Session specific objectives Chapter 1: Running up Dataserver Chapter 2: In the Lobby: Managing Users Chapter 3: In the Lobby: Configuring the Network Chapter 4: In the Lobby: Creating a new Session Duration […]

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Session 1: Tracking with Mo-Sys StarTracker

Preparation Please view the Materials Tab above to acquire all third party materials required for this tutorial including Mo-Sys StarTracker links and access and related manuals and documentation. Description This video tutorial contains critical set up and configuration information for the Mo-Sys StarTracker tracking solution in conjunction with Swift Studio modules. Session specific objectives The […]

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Session 2: Video i/o for AR and VR

Preparation Please view the Materials Tab above to acquire all materials required for this tutorial including related manuals and demonstration projects and recommended training environment. Description This video tutorial focuses on all aspects of video throughput for AR and VR productions. Session specific objectives The main objectives of this tutorial are: Configuration of video for […]

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Session 4: Day-to-day operations, performance monitoring and troubleshooting

Preparation Please view the Materials Tab above to acquire all materials required for this tutorial including related manuals and demonstration projects and recommended training environment. Description This video tutorial focuses on all aspects of the day-to-day running of StarTracker-based ar and vr graphics with Swift CG+. Session specific objectives The main objectives of this tutorial […]

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Studio Engineers: Lens Calibration

Preparation There are no external assets required for this training session. Description Aimed at broadcast studio engineering staff. This course is designed to enable technical staff to calibrate a wide range of lenses for use in different environments. Session specific objectives Setting up external data feeds. Chapter 1: Installation and setup Theory, setup and procedures Hands-on […]

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