Session 2: Video i/o for AR and VR

Preparation

Please view the Materials Tab above to acquire all materials required for this tutorial including related manuals and demonstration projects and recommended training environment.

Description

This video tutorial focuses on all aspects of video throughput for AR and VR productions.

Session specific objectives

The main objectives of this tutorial are:

  1. Configuration of video for use with AR and VR studio setups

Chapter 1: Fill and Key video outputs: Example 1

  • Using Swift CG+ with Unreal and an external keyer
  • 4 channel video configuration options

Chapter 2: Fill and Key video outputs: Example 2

  • Using Swift CG+ with an external keyer
  • 2 channel video configuration options

Chapter 3: Fill and Key video outputs: Example 3

  • Using Swift CG+ with an internal keyer
  • 1 & 2 channel video configuration options

Chapter 4: Hardware rear panel: Example 1

  • AJA Corvid 44 hardware options
  • Video in, out and reference spigots

Chapter 5: Swift CG+ Video Preferences

  • Opening the Video Preferences
  • AJA device selection
  • Video standard selection
  • Genlock type selection
  • Video input selection
  • Keyer selection

Chapter 6: Video Options

  • Lens distortion option
  • Over render level option
  • Low latency option

Chapter 7: Video Output Modifications

  • Keyer Mods

Chapter 8: Video i/o and genlock status lights

  • Traffic light system

Expected duration

1 hour

User Level

Advanced (L2) only

Please read the Swift CG+ user manual.

Please also follow our guidelines on best training environment for this session:

  • All engineers for training should convene in the studio area itself
  • Access to an RT render machine is required
  • Access to the Swift CG+ application is required
  • Access to the demonstration project Cyta (KG:/Projects/Cyta) is required 
  • Access to an instance of the Swift Live control application is required
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