Preparation Please view the Materials Tab above to acquire all materials required for this tutorial including related manuals and demonstration projects and recommended training environment .
Description This video tutorial focuses on all aspects of video throughput for AR and VR productions.
Session specific objectives The main objectives of this tutorial are:
Configuration of video for use with AR and VR studio setups Chapter 1: Fill and Key video outputs: Example 1 Using Swift CG+ with Unreal and an external keyer 4 channel video configuration options Chapter 2: Fill and Key video outputs: Example 2 Using Swift CG+ with an external keyer 2 channel video configuration options Chapter 3: Fill and Key video outputs: Example 3 Using Swift CG+ with an internal keyer 1 & 2 channel video configuration options Chapter 4: Hardware rear panel: Example 1 AJA Corvid 44 hardware options Video in, out and reference spigots Chapter 5: Swift CG+ Video Preferences Opening the Video Preferences AJA device selection Video standard selection Genlock type selection Video input selection Keyer selection Chapter 6: Video Options Lens distortion option Over render level option Low latency option Chapter 7: Video Output Modifications Chapter 8: Video i/o and genlock status lights Expected duration 1 hour
User Level Advanced (L2) only
Please read the Swift CG+ user manual .
Please also follow our guidelines on best training environment for this session:
All engineers for training should convene in the studio area itself Access to an RT render machine is required Access to the Swift CG+ application is required Access to the demonstration project Cyta (KG:/Projects/Cyta) is required Access to an instance of the Swift Live control application is required