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Description
This video tutorial focuses on all aspects of the day-to-day running of StarTracker-based ar and vr graphics with Swift CG+.
Session specific objectives
The main objectives of this tutorial are:
Boot up procedure
Performance monitoring
Troubleshooting
Chapter 1: StarTracker start-up sequence
Using VNC viewer
Loading the map
Looking for warnings
Chapter 2: End stopping
Running the zoom over the full range
Running the focus over the full range
Chapter 3: Start up for the renderers
Using the Playout interface
Loading a test stack
Testing camera moves
Chapter 4: Performance monitoring: Timing Detail
Evaluating milliseconds for critical parameters
Total milliseconds threshold
Chapter 5: Performance monitoring: Timing Scope
Blue Cull timing bar
Yellow Render timing bar
Purple Overall timing bar
Chapter 6: Genlocking on StarTracker
REF option
Chapter 7: Troubleshooting: Identifying areas at issue