Document Category: Swift CG+

Audio Features User Manual 1.4

User Manual and Reference DATE 19/04/2023 PRINCIPAL AUTHOR Peter Eszlari,Steve Hart SECONDARY AUTHORS VERSION V 1.5 UPDATE Updated from 4.6.5  01/11/2024 MISC Overview This document explores the audio capabilities of the Swift technology brand and explains how to use all audio features. It is written based on the assumption that the reader is already familiar with […]

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Swift CG+ VideoWall Feature

Swift CG+ VideoWall Feature overview. DATE 22/11/2018 PRINCIPAL AUTHOR Luke Harrison SECONDARY AUTHORS VERSION UPDATE Unit 6, Hurlingham Business Park, Sulivan Road,, London SW6 3DU Overview RT Software’s Swift CG+ VideoWall feature can support a monitor array consisting of up to 16 monitors with a maximum total resolution of 16kx16k. The monitors can be configured […]

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Swift CG+ User Manual

The Swift CG + manual is the operators reference manual that details all the features, functionality and tools accessible in your version of Swift CG +. Some examples are given where appropriate to clarify use but to see more in-depth, training-related material on creative operational usage, techniques and workflows please refer to the appropriate training materials and tutorials

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Audio Features User Manual

Audio Features – User Manual and Reference

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Protected: PBR Workflows – Design Handbook

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PBR Workflows – Advanced Shaders

This document is intended for VR / AR artists. These tutorials will help artists to generate relevant assets for use with one of the advanced FX shaders and instruct artists how to apply those shaders within Edit-3d.

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