Document Category: Graphics Editors & CG

Swift CG+ VideoWall Feature

Swift CG+ VideoWall Feature overview. DATE 22/11/2018 PRINCIPAL AUTHOR Luke Harrison SECONDARY AUTHORS VERSION UPDATE Unit 6, Hurlingham Business Park, Sulivan Road,, London SW6 3DU Overview RT Software’s Swift CG+ VideoWall feature can support a monitor array consisting of up to 16 monitors with a maximum total resolution of 16kx16k. The monitors can be configured […]

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Swift CG+ User Manual

The Swift CG + manual is the operators reference manual that details all the features, functionality and tools accessible in your version of Swift CG +. Some examples are given where appropriate to clarify use but to see more in-depth, training-related material on creative operational usage, techniques and workflows please refer to the appropriate training materials and tutorials

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Audio Features User Manual

Audio Features – User Manual and Reference

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Protected: PBR Workflows – Design Handbook

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PBR Workflows – Advanced Shaders

This document is intended for VR / AR artists. These tutorials will help artists to generate relevant assets for use with one of the advanced FX shaders and instruct artists how to apply those shaders within Edit-3d.

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Swift CG User Manual

Swift (previously known as tOG 2D) is a GUI based editor and assembly environment for RT Software’s OEM render engine and provides an advanced toolset that facilitates reusability of graphical content for fast graphic creation.

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Swift CG Keyboard Shortcuts

Regular users of Swift may find the following keyboard shortcuts useful to assist with streamlining the editing process.

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Content creation for Swift editors

This guide is intended to provide an overview for generating assets for real-time for Swift CG+. Swift CG+ is a content delivery tool, built to render many different media types such as 3D meshes, 2D Bitmaps, Movie Files and Fonts.

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